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Please Mute hidden and sim disabled units

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When playing, if hidden and disabled simulation units are in your group, you can still hear them.

For instance, I start a MP mission with all playable units hidden + enableSimulationGlobal true (from Eden). Player is unhidden and enableSimulationGlobal when he joins. The problem is he can hear all the conversation, reports, orders if any, from the hidden disabled units.

enableSentences and enableRadio are not acceptable solution as far as they are global to all units.

setSpeaker "" is difficult to manage correctly (respawn problem)


Anyway, it remains a weird behavior. Please, mute the hidden and/or disabled units.

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