eh chaser 285 Posted March 1, 2019 Try to load Cup Terrains CWA too. https://steamcommunity.com/sharedfiles/filedetails/?id=853743366 Regards Chaser Share this post Link to post Share on other sites
mehannik44 10 Posted August 15, 2020 (edited) Hello ! I like your card very much! I only want to make it even more beautiful - that is, add AUTUMN. Edited August 15, 2020 by mehannik44 Share this post Link to post Share on other sites
sgtwilson 10 Posted November 17, 2020 Hello all. I absolutely love this map. Top job! I have a single-player problem that is making this a bit unplayable for me. I cannot order my AI units into most fields. It's as if the fences are too close and the game can't send any collidible objects through the gaps that I otherwise can run through fine. Is there a fix for this? Thanks! Share this post Link to post Share on other sites
Alejandro Cano 3 Posted November 17, 2020 This is gross, but it will work for you: [] spawn { _list = nearestTerrainObjects [player, ["FENCE"], 2000]; {if (random (1) > 0.5) then {_x hideObject true}} foreach _list; }; It will randomly hide terrain objects (of the "fence" type) in an area of 2000 meters around the player. Share this post Link to post Share on other sites
sgtwilson 10 Posted November 20, 2020 On 11/17/2020 at 8:22 PM, Alejandro Cano said: This is gross, but it will work for you: [] spawn { _list = nearestTerrainObjects [player, ["FENCE"], 2000]; {if (random (1) > 0.5) then {_x hideObject true}} foreach _list; }; It will randomly hide terrain objects (of the "fence" type) in an area of 2000 meters around the player. Ok, thanks! Worth a try I suppose. Where do I instantiate this code? I haven't done any Arma scripting. Thanks again. Share this post Link to post Share on other sites
Alejandro Cano 3 Posted November 20, 2020 @sgtwilson You indicate that it will be used in single player, so add that code block in an init.sqf file in your mission folder. Cheers Share this post Link to post Share on other sites
sgtwilson 10 Posted November 20, 2020 3 hours ago, Alejandro Cano said: @sgtwilson You indicate that it will be used in single player, so add that code block in an init.sqf file in your mission folder. Cheers Appreciate it, thank you Share this post Link to post Share on other sites