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kegetys

Proxies/actions or something...

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Is there a way to get the driver/gunner/etc. actions (like ManActM60Driver) visible in Buldozer somehow? Without them visible placing the proxies for them is kinda tricky when I have to guess where the person would end up in...

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When drawing objects, Buldozer tries to replace proxy objects with corresponding models from Data3D directory of its current directory. If there is no such model, nothing is shown. I know this will help you little, as you do not have necessary .p3d files that correspond to various in-vehicle animations.

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