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squeemeesh

Run Forest Run

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Can you script units to run faster?

 

I had an attempted but the unit took damage when the script was activated. I think it's to do with ragdoll mechanics not sure. As for why it is needed: Basically I have a convoy that gets attacked by AI. forward and behind vehicles blown up. A task is given 'escape' the unit automatically jumps out of the truck... music starts... weapon set to autofire and I want the player to bolt for it. I'm already looking in to programming a different running animation but can't actually get the unit to move faster. Is the animation change on the right track?

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Unarmed units with speedmode "FULL" can now sprint at roughly 23km/h since 1.66, might wanna look into that.

 

Cheers

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Unarmed units with speedmode "FULL" can now sprint at roughly 23km/h since 1.66, might wanna look into that.

 

Cheers

 

I don't recall Usain Bolt being added in 1.66.

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This might work:

Bob enableStamina false;
Bob forceSpeed -1;
Bob setBehaviour "AWARE";

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Guest

I would say setAnimSpeed + EH is the way to go.

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I don't recall Usain Bolt being added in 1.66.

23km/h is far from being Usain Bolt.

Not even half of what he can run.

23km/h should be no problem for an average adult.

 

Cheers

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23km/h is far from being Usain Bolt.

Not even half of what he can run.

23km/h should be no problem for an average adult.

 

Cheers

That could be hilarous tho.

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