Indy 0 Posted May 22, 2002 Hi, I've make a mini vulcan in 3ds max, is possible to create it animate (like the haeavy grenade launcher)?Can some one give me selection names for it? Share this post Link to post Share on other sites
aLoneWolf 0 Posted May 22, 2002 MM-1 uses following: class Mm1Base: GrenadeLauncher { scopeWeapon=1; scopeMagazine=1; weaponType="1 + 16"; magazineType="8 * 256"; displayName="$STR_DN_MM1"; displayNameMagazine="$STR_DN_MM1"; shortNameMagazine="$STR_DN_MM1"; count=12; reloadTime=0.500000; magazineReloadTime=12; model="\MM-1\MM-1"; modelOptics="\MM-1\optika_MM-1"; picture="\MM-1\mm-1.paa"; revolving="buben"; revolvingAxis="osa_buben"; }; BIStudio is preparing following for O*F:Resistance (shown in latest MP_test configs - it appears, barrels are rotating, but not aiming yet correctly): class ReloadAnimations { class MachineGun30W { weapon="MachineGun30W"; angle0=0; angle1="-2 * 3.141592654"; multiplier=500; type="rotation"; animPeriod=1; selection="gatling"; begin="usti hlavne"; end="konec hlavne"; }; }; Check the gatling of Cobra in latest MP test... a-lone-wolf Share this post Link to post Share on other sites
Indy 0 Posted May 22, 2002 YUHUUUUUUUUUUUUU it works, thanks lone - wolf. Share this post Link to post Share on other sites
Indy 0 Posted May 22, 2002 Hi again, I have a big problem, I added magazine count 2000 and the muzzle flash and the mini vulcan not rotate, i tryed to remove all modifies whitout results. What's happened? Share this post Link to post Share on other sites
Indy 0 Posted May 22, 2002 Ok I resolved the problem (I added 100 magazine and it works) but is possible to fix rotation speed? Share this post Link to post Share on other sites
aLoneWolf 0 Posted May 22, 2002 For MM-1 style you can try to change: reloadTime=0.1; Or use/test your preferred value... Share this post Link to post Share on other sites
Indy 0 Posted May 23, 2002 class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: Mgun {}; class G8VUL: Riffle { scopeMagazine=2; displayName="MINI VULCAN"; displayNameMagazine="G8VULmag"; shortNameMagazine="G8VULmag"; count=99; reloadTime=0.1; magazineReloadTime=12; model="\G8_VUL\G8VUL"; modelOptics="\G8_VUL\optika_vulcan"; drySound[]={"\G8_VUL\sounds\scsd.wav",0.000316,1}; reloadMagazineSound[]={"\G8_VUL\sounds\scsr.wav",0.010316,1}; picture="\G8_VUL\Vulcan.paa"; magazines[]={"G8VULmag"}; revolving="buben"; revolvingAxis="osa_buben"; modes[]={"FullAuto"}; ----------------- This is the cpp of the vulcan but it still rotate slow (I changed the reload value). Is possible to add rotation speed to get a real vulcan? Share this post Link to post Share on other sites
FlipeR 0 Posted May 23, 2002 Indy! Your Vulcan is not rotating because you (probably) didnt created the selections "buben" and "osa_buben" which works as other rotating parts in OFP - i.e. "buben" selection is the whole rotating part of your Vulcan and "osa_buben" is the AXIS of its rotation (as "osa_hlavne" for main heli rotorts)! I hope you understand now... Se non hai capito cosa fare - il mio mail c'e l'hai FlipeR Share this post Link to post Share on other sites
Indy 0 Posted May 23, 2002 Sorry fliper but i've selected the buben part in all lods and the osa_buben in memory lod and now it rotate whit all rounds what i want (Ichanged the cpp a little bit) but it rotates too slow for a vulcan....i need to fix rotation speed on it Share this post Link to post Share on other sites
Indy 0 Posted May 23, 2002 here a in-game screen of the mini gun (or mini vulcan). Share this post Link to post Share on other sites