Deathrow Bo Dean 4 Posted November 17, 2016 I'm looking to find a simple Nuke mod or Script that will work in the current version of Arma 3. i've found some demo's and some mods i.e panda's etc and watched quite a few youtubes but have not found a nuke mod that can be placed in a Vehicle that works. I had panda's nuke working until Steam updated yesterday it and now i can't get it to work again. There are some nuke mods that use aitcraft but I just want to somehow place a nuke on a map and trigger it off. I tried the ported nuke mission from here:---> https://forums.bistudio.com/topic/160930-arma-iii-nuke-script-port-from-arma-ii/ But after i installed it it does not show up for me anywhare (SP.MP or in the Eden Editor).. If someone out there has one or can point me to one i'd be in their dept. Please help. Share this post Link to post Share on other sites
zagor64bz 1225 Posted November 18, 2016 Hey man I just DL that demo, and it works. You did click on "IMPORT" since it was made with the old 2d editor, right? Share this post Link to post Share on other sites
snakeplissken 96 Posted November 30, 2016 I'm looking to find a simple Nuke mod or Script that will work in the current version of Arma 3. i've found some demo's and some mods i.e panda's etc and watched quite a few youtubes but have not found a nuke mod that can be placed in a Vehicle that works. I had panda's nuke working until Steam updated yesterday it and now i can't get it to work again. There are some nuke mods that use aitcraft but I just want to somehow place a nuke on a map and trigger it off. I tried the ported nuke mission from here:---> https://forums.bistudio.com/topic/160930-arma-iii-nuke-script-port-from-arma-ii/ But after i installed it it does not show up for me anywhare (SP.MP or in the Eden Editor).. If someone out there has one or can point me to one i'd be in their dept. Please help. Friend, see if it helps you > https://1drv.ms/u/s!AvZrCEHeJxl_it1Zo7r0qaIAVXv-Jw I put it to the bomb to explode when the time reaches zero. If you want to explode using a trigger, place this within the ON ACT space of the trigger. Nul = execVM "nuclear \ Nuke1.sqf"; And delete the folders and the .sqf file that is inside the tutorial mission folder that I sent you. time.sqf nuke Nuclaer Share this post Link to post Share on other sites