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Skinning tutorial

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ok here we go!

needed:

M16.p3d

M16.gif

Ok lets check this first!

When you are gone skin for example a M16 make a map where your buldozer is placed like d:/M16

place all your gif tga paa pac file you are gone use to skin the model in there the model also ofcourse

also make sure your directory options are standing good

skin12.jpg

When oxygen has been installed and configured correct we can go skin the model.

Zoom in on the magazine

skin1.jpg

Selectskin9.jpg to select the points of the side you want to skin.

skin2.jpg

Now we take the right view

skin3.jpg

Press "A" or skin10.jpg and select the area where the picture has to show up

skin4.jpg

click right mouse button and load the file M16_mag.gif now again right click on it and use the horizontal mirror.

skin5.jpg

Move the corners around to make the picture fit on the model

skin6.jpg

Press "B" on your keyboard to paste it on the model, to check if the picture is on the model look here,

background mapping says it has been done.

skin7.jpg

Now load buldozer with skin11.jpg and look at the model how it looks

skin8.jpg

Well done Soldier

Vixer

Thanks go out to BIstudio for the model

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When I try to load the m16mag.gif the objektiv says to me : Unable to convert texture ,pac2pal error!

What can I do ?

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for all people that get here and also get the problem

go to your buldozer folder copy 2 files called pac2pal.dll and exe or somethig to your oxygen directory then run the exe file restart your computer and then try to load smile.gif

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Hello vixer , and thanks , but it doesn´t work .I have mede what you said but it doesnt load any texture (gif , TGA , pac , paa ) I can´t texture any model , I´m desesperated .

P.D. Sorry for my ban English

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I had the same problem until I did the following

"Also double click on “DLL Folder†and put the path to your oxygen files. And example might be c:\Oxygen\02light If you fail to place the path to the oxygen files then the viewer will not work properly." from the installation guide, now it works.

The buldozer still does not though....configbin error still!!!!!!

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where is your viewer located?

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Your bulldozer's files must be placed directly in your HD, not in a folder("C:\bulldozer.exe" or "D:\bulldozer.exe" etc...).

You should make a partition only for OFP. smile.gif

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Could you add to this tutorial informations about gizmo mapping from O2.?

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i will add the Gizmo mapping soon (when i figured out how to use it) tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Fenix83 @ Nov. 20 2002,10:56)</td></tr><tr><td id="QUOTE">Your bulldozer's files must be placed directly in your HD, not in a folder("C:\bulldozer.exe" or "D:\bulldozer.exe" etc...).

You should make a partition only for OFP.  smile.gif<span id='postcolor'>

Nop. The best way is the "SUBST" command. You can create a virtual HD like this:

1. create a folder "viewer". IE "c:\viewer"

2. Place this line in the autoexec.bat:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">SUBST H: C:\VIEWER<span id='postcolor'>

(Drive H: is your virtual drive)

3. Reboot and now in windows explorer you have a new drive xmas.gif

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Ballistic Addon Studios member Ebud created a little tutorial on using the Gizmo mapping tool for OË›.

OFPEC

Note: the tutorial is still pending at this moment

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well i have this problem , if i try to load an texture and press on b it says not texture loaded?? and i am sure i pressed the right mouse button and load the file

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Hello vixer , and thanks , but it doesn´t work .I have mede what you said but it doesnt load any texture (gif , TGA , pac , paa ) I can´t texture any model , I´m desesperated  .

P.D. Sorry for my ban English

okay i had this problem..

Make a directory like this

D:\operation flash mod\o2_viewer\hous

U neeed to have an hous map in your o2 viewer/buldozer

I helpt with my computer

Second very importain also

if u wan't to save an tga ( in jasc paint shop pro)

press option the choose uncompressed and 24 bits

Hope i helped u out..

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Uhhh make sure the texture is within the accepted dimensions. Abuus tutorial lists all the accepted dimensions it slike

64,128,256,512,1024 I think but 128 and 64 are right a 100 percent

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File -> Options you need to set the path to your texture.

Your viewer should be in c:\ (as per Bis readme)

c:\youraddon\youraddon.p3d

c:\youraddon\yourtextures.*

file -> Options -> Texture name prefix = youraddon\

quit and restart Oxygen and try again.

..

If you dont want the viewer in your root then you are better off working through Brsseb's tutorial which tells you another way of setting up O2.

http://www.ofp.info/brsseb

smile_o.gif

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You know guys.......my Oxygen setup is nothing like the way it is described in this thread, or indeed in the readme.

I have Oxygen in:

C:\Editing Tools\Oxygen\

Buldozer is also installed in the same folder:

C:\Editing Tools\Oxygen\

Everything works just fine and dandy.

I think the important things to set up right are:

1./ The path to the External viewer (buldozer), plus the command line switches, in my case:

C:\Editing Tools\Oxygen\ buldozer.exe -noland -window

2./ The path to the DLL files, in my case:

C:\Editing Tools\Oxygen\

At least it works just great for me.

Planck

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for all people that get here and also get the problem

go to your buldozer folder copy 2 files called pac2pal.dll and exe or somethig to your oxygen directory then run the exe file restart your computer and then try to load  smile_o.gif

Should i delete the files in viewer directory? If no, it doesn't work. I can't texture anything. sad_o.gif I have installed o2 and bulldozer following Brsseb's tutorial. Help me.

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Hello,

The links in the post above don t work for me, also are the pictures not displayed.

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Hello,

The links in the post above don t work for me, also are the pictures not displayed.

I wonder why is that?

Did you check the date of the post and read the rules that apply to that?

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ok guys, pretty funny. You got me there. So where s the real skinning thread ?

Or where else can I get the information ?

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