thoops99 14 Posted November 15, 2016 In the arma 3 editor you can do " this allowDamage false;" and stuff like that. Is there anyway to do that in terrain builder? Share this post Link to post Share on other sites
lappihuan 178 Posted November 15, 2016 destructType = "DestructNo"; in the config class for that object should do it. otherwise you have to handle it mission side Share this post Link to post Share on other sites
Auss 208 Posted November 15, 2016 be aware that there's a bug when you set "destructType = "DestructNo""; on buildings, it will break all the lighting on that building, found that last week when all my lights stopped working on my custom buildings Share this post Link to post Share on other sites
lappihuan 178 Posted November 15, 2016 seems strange, did you perhaps copy that out of your config?there is a doubble "" after DestructNo which could explain such strange stuff Share this post Link to post Share on other sites
Auss 208 Posted November 15, 2016 seems strange, did you perhaps copy that out of your config? there is a doubble "" after DestructNo which could explain such strange stuff https://forums.bistudio.com/topic/146430-reflector-lights/ check post 13 to confirm. good pickup on the double "" but its mearly a typo here. Checked all my configs again and no double's. Seems this bug hasnt been fixed Share this post Link to post Share on other sites
thoops99 14 Posted November 16, 2016 Ok guys thanks for the info. Unfortunately i'm not allowed to edit the config because i did not create the models and i'm just using them. And in the licensing it says that you cannot edit any part of it. Thanks for the help tho. Share this post Link to post Share on other sites
tazmania720 16 Posted November 26, 2016 Is there a way to add code to an object INIT in XCam? I have noticed it, but never tried it. Share this post Link to post Share on other sites