djotacon 190 Posted November 8, 2016 Mod DescriptionUltimate Soldier 3 changes the way you play Arma 3, it puts you in control of a veteran soldier perfectly prepared to survive on the battlefield.Mod FeaturesIncreased weapon DamageIncreased StaminaBetter rag doll physicsImproved aim system ( No sway, and reduced recoil)Improved damage visual model.MP/COOP/SP compatible BI signature addedCreditsLao Fei Mao - 3rd person modIncon*** - Incon*** Effects ModNikoTeen Recoil Fix ModDisclaimerThis mod isn`t compatible with other damage mod - causes stacking -, use at your own risk. File link: https://www.dropbox.com/s/brx3sv1zp8u90lu/%40ULTIMATE_SOLDIER3NS.7z?dl=0 Updated to ver 1.3 Added support for recoil in IFA3 in Ultimate Soldier no stamina 3 Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 8, 2016 Hey-great to see a new Ultimate Soldier :) I use this mod all the time.Does the new version still have the no fatigue and no squad fatigue system?That is the main reason I use it. 1 Share this post Link to post Share on other sites
djotacon 190 Posted November 8, 2016 Hey-great to see a new Ultimate Soldier :) I use this mod all the time.Does the new version still have the no fatigue and no squad fatigue system?That is the main reason I use it. Sadly right now the ultimate soldier is inside the human limits. But I make a new mods array to add more modules to play with. Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 8, 2016 So should I keep using US2 then? I cant live without the no squad fatigue thing.. :) Share this post Link to post Share on other sites
djotacon 190 Posted November 8, 2016 So should I keep using US2 then? I cant live without the no squad fatigue thing.. :) You can use both of them meanwhile... Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 8, 2016 Thats what I wanted to know.Thanks :D Share this post Link to post Share on other sites
djotacon 190 Posted November 8, 2016 Added BI signatures. Updated main post and file link Share this post Link to post Share on other sites
Guest Posted November 9, 2016 Release frontpaged on the Armaholic homepage. Ultimate Soldier 3 v1.01 Share this post Link to post Share on other sites
Guest Posted November 11, 2016 Armaholic updated: Ultimate Soldier 3 v1.01.2 Ultimate Soldier 3 No Stamina v1.2 Community Base addons A3 Share this post Link to post Share on other sites
djotacon 190 Posted November 11, 2016 Updated to ver 1.2 Changelog: Added ULTIMATE SOLDIER 3 NO STAMINA Full COOP/DEDICATED support No stamine for the player and player IA CBA Required 1 Share this post Link to post Share on other sites
djotacon 190 Posted November 11, 2016 Hey-great to see a new Ultimate Soldier :) I use this mod all the time.Does the new version still have the no fatigue and no squad fatigue system?That is the main reason I use it. Now you have two flavors US -with stamine - and USNS - without stamine- for you and your IA team. Enjoy.. ;) 2 Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 12, 2016 Thank you! Share this post Link to post Share on other sites
dr@gon 118 Posted November 12, 2016 Updated to ver 1.2 Changelog: Added ULTIMATE SOLDIER 3 NO STAMINA Full COOP/DEDICATED support No stamine for the player and player IA CBA Required So does this version fully remove stamina effects from player and player AI or simply modify it? I have tried both new versions and find that stamina effects are still applied. Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 12, 2016 So does this version fully remove stamina effects from player and player AI or simply modify it? I have tried both new versions and find that stamina effects are still applied. It removes it-are you running any other mod that may conflict? I was using enhanced movement mod-it conflicted until i went into it's settings and turned off stamina in enhanced movement. Share this post Link to post Share on other sites
dr@gon 118 Posted November 13, 2016 It removes it-are you running any other mod that may conflict? I was using enhanced movement mod-it conflicted until i went into it's settings and turned off stamina in enhanced movement. I have ACE3 running but it has never conflicted before. Share this post Link to post Share on other sites
Gunter Severloh 4068 Posted November 13, 2016 Cool will test it out, I mostly play with IFA3 Lite, & Ravage mod, as for the recoil part, i believe that will be hard coded into IFA3 Lite's weapons, is there a possibility of a compatibility with IFA3 lite? Share this post Link to post Share on other sites
djotacon 190 Posted November 13, 2016 Updated to ver 1.3 Added support for recoil in IFA3 in Ultimate Soldier no stamina 1 Share this post Link to post Share on other sites
djotacon 190 Posted November 13, 2016 I have ACE3 running but it has never conflicted before. This mod only works with vanilla stamina, other mods with hiw own stamina can disable this mod (ACE 3 has his own stamina - youn can disable it - ). Share this post Link to post Share on other sites
dr@gon 118 Posted November 14, 2016 This mod only works with vanilla stamina, other mods with hiw own stamina can disable this mod (ACE 3 has his own stamina - youn can disable it - ). Yes the movement feature in ACE3 can be disabled simply by removing it from the "ace folder. I will give that a try and let you know. thanks Share this post Link to post Share on other sites
ineptaphid 6413 Posted November 14, 2016 Yes the movement feature in ACE3 can be disabled simply by removing it from the "ace folder. I will give that a try and let you know. thanks I should have remembered that-I use ACE as well. You just remove the ace_stamina pbo and you can keep using the rest of ACE Share this post Link to post Share on other sites
Guest Posted November 16, 2016 Release frontpaged on the Armaholic homepage. Ultimate Soldier 3 No Stamina v1.3 Community Base addons A3 Share this post Link to post Share on other sites
boombastic 17 Posted November 23, 2016 Thank you for this mod, it really help to keep gameplay balanced! Sorry if i'm violating some rules, but i have some question about weapon damage function in your mod. I just want to increase damage for some additional weapons to your config.cpp file (i do it for myself only) i found this page with ammo config https://community.bistudio.com/wiki/Arma_3_CfgMagazines and tried to add this lines into your config.cpp file (last 4 ammo types for AK12, CAR, MAR10, CYRUS): // Seccion de defines #define hitvaluecoef 7 #define _ARMA_ class CfgPatches { class DjOtacon_Ultimate_Soldier { units[] = { }; weapons[] = { }; requiredVersion = 1.6; requiredAddons[] = {"A3_Weapons_F", "A3_Weapons_F_beta","A3_Data_F_ParticleEffects","A3_Data_F","A3_Characters_F"}; }; }; // Ajustar el parametro para los coeficientes uno para cada calibre class CfgAmmo { class BulletCore ; class BulletBase : BulletCore { hit = 8 + hitvaluecoef; }; class B_556x45_Ball : BulletBase { hit = 8 + hitvaluecoef; }; class B_56x15_dual : BulletBase { hit = 8 + hitvaluecoef; }; class B_65x39_Caseless : BulletBase { hit = 10 + hitvaluecoef; }; class B_65x39_Minigun_Caseless : B_65x39_Caseless { hit = 10 + hitvaluecoef; }; class B_762x51_Ball : BulletBase { hit = 12 + hitvaluecoef; }; class B_762x51_Minigun_Tracer_Red : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_408_Ball : BulletBase { hit = 21 + hitvaluecoef; }; class B_12Gauge_Slug : BulletBase { hit = 24 + hitvaluecoef; }; class ShotgunBase ; class B_12Gauge_Pellets : ShotgunBase { hit = 8 + hitvaluecoef; }; class B_9x21_Ball : BulletBase { hit = 5 + hitvaluecoef; }; class B_127x33_Ball : BulletBase { hit = 18 + hitvaluecoef; }; class B_127x99_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class B_127x99_SLAP : B_127x99_Ball { hit = 34 + hitvaluecoef; }; class B_127x108_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class B_127x108_APDS : B_127x108_Ball { hit = 34 + hitvaluecoef; }; class B_762x39_Ball_F : BulletBase { hit = 11 + hitvaluecoef; }; class B_580x42_Ball_F : BulletBase { hit = 9 + hitvaluecoef; }; class B_338_Ball : BulletBase { hit = 22 + hitvaluecoef; }; class B_93x64_Ball : BulletBase { hit = 22 + hitvaluecoef; }; }; but it doesn't work, it doesn't change real damage in game, even if try much higher values... Maybe you can help me with this ??? Thank You! Share this post Link to post Share on other sites
djotacon 190 Posted November 23, 2016 Thank you for this mod, it really help to keep gameplay balanced! Sorry if i'm violating some rules, but i have some question about weapon damage function in your mod. I just want to increase damage for some additional weapons to your config.cpp file (i do it for myself only) i found this page with ammo config https://community.bistudio.com/wiki/Arma_3_CfgMagazines and tried to add this lines into your config.cpp file (last 4 ammo types for AK12, CAR, MAR10, CYRUS): Note but it doesn't work, it doesn't change real damage in game, even if try much higher values... Maybe you can help me with this ??? Thank You! The mod is based in vanilla config, if you need a sample to add another ammo - mod based ammo etc -, I suggest use another mod with more ammo samples: Try with this: https://forums.bistudio.com/topic/161684-nato-556-and-762-adjustor/ 1 Share this post Link to post Share on other sites
boombastic 17 Posted November 23, 2016 The mod is based in vanilla config, if you need a sample to add another ammo - mod based ammo etc -, I suggest use another mod with more ammo samples: Try with this: https://forums.bistudio.com/topic/161684-nato-556-and-762-adjustor/ Thank You i'll try ask there for help Share this post Link to post Share on other sites
djotacon 190 Posted November 23, 2016 Thank You i'll try ask there for help Nope this a release thread not a question/help thread. Open a thread about the configs in other sub-forum if you need more help. Share this post Link to post Share on other sites