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Ultimate Soldier 3

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Mod Description

Ultimate Soldier 3 changes the way you play Arma 3, it puts you in control of a veteran soldier perfectly prepared to survive on the battlefield.

Mod Features

Increased weapon Damage
Increased Stamina
Better rag doll physics
Improved aim system ( No sway, and reduced recoil)
Improved damage visual model.
MP/COOP/SP compatible

BI signature added

Credits

Lao Fei Mao - 3rd person mod
Incon*** - Incon*** Effects Mod
NikoTeen Recoil Fix Mod

Disclaimer

This mod isn`t compatible with other damage mod - causes stacking -, use at your own risk.

 

File link:

https://www.dropbox.com/s/brx3sv1zp8u90lu/%40ULTIMATE_SOLDIER3NS.7z?dl=0

 

Updated to ver 1.3

Added support for recoil in IFA3 in Ultimate Soldier no stamina

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Hey-great to see a new Ultimate Soldier :) I use this mod all the time.Does the new version still have the no fatigue and no squad fatigue system?That is the main reason I use it.

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Hey-great to see a new Ultimate Soldier :) I use this mod all the time.Does the new version still have the no fatigue and no squad fatigue system?That is the main reason I use it.

 

Sadly right now the ultimate soldier is inside the human limits.

But I make a new mods array to add more modules to play with.

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So should I keep using US2 then? I cant live without the no squad fatigue thing.. :)

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So should I keep using US2 then? I cant live without the no squad fatigue thing.. :)

 

You can use both of them meanwhile...

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Updated to ver 1.2

Changelog:

Added ULTIMATE SOLDIER 3 NO STAMINA

Full COOP/DEDICATED support

No stamine for the player and player IA

CBA Required

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Hey-great to see a new Ultimate Soldier :) I use this mod all the time.Does the new version still have the no fatigue and no squad fatigue system?That is the main reason I use it.

 

Now you have two flavors US -with stamine - and USNS - without stamine-  for you and your IA team.

Enjoy.. ;)

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Updated to ver 1.2

Changelog:

Added ULTIMATE SOLDIER 3 NO STAMINA

Full COOP/DEDICATED support

No stamine for the player and player IA

CBA Required

 

So does this version fully remove stamina effects from player and player AI or simply modify it?

I have tried both new versions and find that stamina effects are still applied. 

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So does this version fully remove stamina effects from player and player AI or simply modify it?

I have tried both new versions and find that stamina effects are still applied. 

It removes it-are you running any other mod that may conflict? I was using enhanced movement mod-it conflicted until i went into it's settings and turned off stamina in enhanced movement.

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It removes it-are you running any other mod that may conflict? I was using enhanced movement mod-it conflicted until i went into it's settings and turned off stamina in enhanced movement.

 

I have ACE3 running but it has never conflicted before.

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Cool will test it out, I mostly play with IFA3 Lite, & Ravage mod, as for the recoil part, i believe that will be hard coded into IFA3 Lite's weapons, is there a possibility of a compatibility with IFA3 lite?

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Updated to ver 1.3

Added support for recoil in IFA3 in Ultimate Soldier no stamina

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I have ACE3 running but it has never conflicted before.

 

This mod only works with vanilla stamina, other mods with hiw own stamina can disable this mod (ACE 3 has his own stamina - youn can disable it - ).

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This mod only works with vanilla stamina, other mods with hiw own stamina can disable this mod (ACE 3 has his own stamina - youn can disable it - ).

Yes the movement feature in ACE3 can be disabled simply by removing it from the "ace folder. 

 

I will give that a try and let you know. 

 

thanks

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Yes the movement feature in ACE3 can be disabled simply by removing it from the "ace folder. 

 

I will give that a try and let you know. 

 

thanks

I should have remembered that-I use ACE as well. You just remove the ace_stamina pbo and you can keep using the rest of ACE

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Thank you for this mod, it really help to keep gameplay balanced!

Sorry if i'm violating some rules, but i have some question about weapon damage function in your mod.

I just want to increase damage for some additional weapons to your config.cpp file (i do it for myself only) i found this page with ammo config https://community.bistudio.com/wiki/Arma_3_CfgMagazines

and tried to add this lines into your config.cpp file (last 4 ammo types for AK12, CAR, MAR10, CYRUS):

// Seccion de defines

#define hitvaluecoef 7
#define _ARMA_
class CfgPatches 
{

	class DjOtacon_Ultimate_Soldier
	{
		units[] = { };
		weapons[] = { };
		requiredVersion = 1.6;
		requiredAddons[] = {"A3_Weapons_F", "A3_Weapons_F_beta","A3_Data_F_ParticleEffects","A3_Data_F","A3_Characters_F"};			
	};
		

};

// Ajustar el parametro para los coeficientes uno para cada calibre
class CfgAmmo 
{

	class BulletCore ;

	class BulletBase : BulletCore
	{
		hit = 8 + hitvaluecoef;
	};

	class B_556x45_Ball : BulletBase
	{
		hit = 8 + hitvaluecoef;
	};

	class B_56x15_dual : BulletBase
	{
		hit = 8 + hitvaluecoef;
	};

	class B_65x39_Caseless : BulletBase
	{
		hit = 10 + hitvaluecoef;
	};

	class B_65x39_Minigun_Caseless : B_65x39_Caseless
	{
		hit = 10 + hitvaluecoef;
	};

	class B_762x51_Ball : BulletBase
	{
		hit = 12 + hitvaluecoef;
	};

	class B_762x51_Minigun_Tracer_Red : B_762x51_Ball
	{
		hit = 12 + hitvaluecoef;
	};

	class B_408_Ball : BulletBase
	{
		hit = 21 + hitvaluecoef;
	};

	class B_12Gauge_Slug : BulletBase
	{
		hit = 24 + hitvaluecoef;
	};

	class ShotgunBase ;

	class B_12Gauge_Pellets : ShotgunBase
	{
		hit = 8 + hitvaluecoef;
	};

	class B_9x21_Ball : BulletBase
	{
		hit = 5 + hitvaluecoef;
	};

	class B_127x33_Ball : BulletBase
	{
		hit = 18 + hitvaluecoef;
	};

	class B_127x99_Ball : BulletBase
	{
		hit = 27 + hitvaluecoef;
	};

	class B_127x99_SLAP : B_127x99_Ball
	{
		hit = 34 + hitvaluecoef;
	};

	class B_127x108_Ball : BulletBase
	{
		hit = 27 + hitvaluecoef;
	};

	class B_127x108_APDS : B_127x108_Ball
	{
		hit = 34 + hitvaluecoef;
	};

	class B_762x39_Ball_F : BulletBase
	{
		hit = 11 + hitvaluecoef;
	};

	class B_580x42_Ball_F : BulletBase
	{
		hit = 9 + hitvaluecoef;
	};

	class B_338_Ball : BulletBase
	{
		hit = 22 + hitvaluecoef;
	};

	class B_93x64_Ball : BulletBase
	{
		hit = 22 + hitvaluecoef;
	};
};

but it doesn't work, it doesn't change real damage in game, even if try much higher values... 

Maybe you can help me with this ???

Thank You!

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Thank you for this mod, it really help to keep gameplay balanced!

Sorry if i'm violating some rules, but i have some question about weapon damage function in your mod.

I just want to increase damage for some additional weapons to your config.cpp file (i do it for myself only) i found this page with ammo config https://community.bistudio.com/wiki/Arma_3_CfgMagazines

and tried to add this lines into your config.cpp file (last 4 ammo types for AK12, CAR, MAR10, CYRUS):

Note

but it doesn't work, it doesn't change real damage in game, even if try much higher values... 

Maybe you can help me with this ???

Thank You!

 

The mod is based in vanilla config, if you need a sample to add another ammo  - mod based ammo etc -, I suggest use another mod with more ammo samples:

 

Try with this:

 

https://forums.bistudio.com/topic/161684-nato-556-and-762-adjustor/

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Thank You i'll try ask there for help

 

Nope this a release thread not a question/help thread.

Open a thread about the configs in other sub-forum if you need more help.

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