RageBone_ 1 Posted November 4, 2016 Hi Guys, my server keeps crashing, and i don't know why. preinit : server_fnc_init was checked and experimented with multiple times. Server RPT Error Log .......... [19:44:38][step 6/7] 19:44:38 "Player/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (onplayerdisconnected) for Event (onplayerdisconnected) executing Function ({ [19:44:38][step 6/7] diag_log format[""User Disconnect %1"",[_id,_uid,_nam,_jip,_owner,_unit]]; [19:44:38][step 6/7] 19:44:38 Mission read. [19:44:38][step 6/7] true breakOut """"; ------------------------------------------------------------------- [19:44:38][step 6/7] }), Replaced: (false)" [19:44:38][step 6/7] 19:44:38 "Player/BIS_fnc_log: [preInit] server_fnc_init (0 ms)" [19:44:38][step 6/7] 19:44:38 Connected to Steam servers [19:46:30][step 6/7] Segmentation fault (core dumped) [19:46:30][step 6/7] Process exited with code 139 [19:46:30][step 6/7] Step startServer (Command Line) failed Look at the time-stamps, huge gap of 2 min. How it should look: [18:40:02][step 6/7] 18:40:01 Mission read. ------------------------------------------------------------------ [18:40:02][step 6/7] }), Replaced: (false)" [18:40:02][step 6/7] 18:40:01 "Player/BIS_fnc_log: [preInit] server_fnc_init (0.999451 ms)" [18:40:02][step 6/7] 18:40:01 Connected to Steam servers [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [script] initServer.sqf" [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (1.00327 ms)" [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)" [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)" [18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)" [18:40:02][step 6/7] 18:40:02 "SUnit start tests" [18:40:02][step 6/7] 18:40:02 "SUnit test finished successfull in : 0.000999451 Ticks." [18:40:02][step 6/7] 18:40:02 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing! [18:40:02][step 6/7] 18:40:02 Mission id: ff28a5e3defbe44ec920a25294baa495f0f0b7de [18:40:02][step 6/7] 18:40:02 "Mission: Init Server fired" [18:40:02][step 6/7] 18:40:02 Game started. [18:40:12][step 6/7] 18:40:12 "Player/BIS_fnc_log: [postInit] sunit_fnc_startUnitTests (9928 ms)" [18:40:14][step 6/7] 18:40:13 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! [18:40:14][step 6/7] 18:40:14 [18:40:14][step 6/7] 18:40:14 String id 2362 is not registered [18:40:15][step 6/7] 18:40:15 Critical:Destroying running thread! [18:40:15][step 6/7] 18:40:15 Extensions: [18:40:15][step 6/7] Process exited with code 0 Analyzing what should folow after : [step 6/7] 18:40:01 Connected to Steam servers missionsided initServer.sqf looks like this: /*** Arma-Factory - © by SpacePlay.DE* Authors: Emil, RageBone* Description: Main Initialisation*/diag_log "Mission: Init Server fired";if(!(_this select 0)) exitWith {}; Anyone an idea what could cause this crash? Thanks in Advance! Share this post Link to post Share on other sites
RageBone_ 1 Posted November 6, 2016 Small Update. Restarting the server and apt-get Updateing and also updating arma made a difference. Now, it still crashes but only sometimes, shortly after the shutdown command was issued by my Unit-Testing Framework SUnit. At least it now doesn't render the server unusable. Crashlog: [step 6/7] 20:38:29 Mission read. [20:38:29][step 6/7] 20:38:29 Connected to Steam servers [20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [script] initServer.sqf" [20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0 ms)" [20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)" [20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)" [20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)" [20:38:29][step 6/7] 20:38:29 "SUnit start tests" [20:38:29][step 6/7] 20:38:29 "SUnit test finished successfull in : 0 Ticks." [20:38:29][step 6/7] 20:38:29 Game started. [20:38:29][step 6/7] 20:38:29 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing! [20:38:29][step 6/7] 20:38:29 Mission id: 944f1059c56426a7496ec0f227dc93a174649b13 [20:38:39][step 6/7] 20:38:39 "---------------------------------- SUnit Meta Data -------------------------" [20:38:39][step 6/7] 20:38:39 "active Scripts" [20:38:39][step 6/7] 20:38:39 "[2,0,0,0]" [20:38:39][step 6/7] 20:38:39 "---------------------------- SUNIT: Shuting down the Server after : 46.138 Ticks-------------------------" [20:38:39][step 6/7] 20:38:39 "Player/BIS_fnc_log: [postInit] sunit_fnc_startUnitTests (9748 ms)" [20:38:41][step 6/7] 20:38:40 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! [20:38:41][step 6/7] 20:38:41 [20:38:41][step 6/7] 20:38:41 String id 2362 is not registered [20:38:42][step 6/7] 20:38:42 Critical:Destroying running thread! [20:38:47][step 6/7] Segmentation fault (core dumped) [20:38:47][step 6/7] Process exited with code 139 [20:38:48][step 6/7] Step Start server (Command Line) failed Oklog: [20:32:59][step 6/7] 20:32:58 "Player/BIS_fnc_log: [bIS_fnc_preload] ----- Initializing scripts in TanoaNetwork -----" [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal" [20:32:59][step 6/7] Attempt to override final function - bis_fnc_missiontaskslocal [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal" [20:32:59][step 6/7] Attempt to override final function - bis_fnc_missionconversationslocal [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow" [20:32:59][step 6/7] Attempt to override final function - bis_fnc_missionflow [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (13.0005 ms)" [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (55.0003 ms)" [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)" [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] sunit_fnc_testNo1 (0 ms)" [20:32:59][step 6/7] 20:32:59 "init Server start, include follows." [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (onUserConnect) for Event (onPlayerConnected) executing Function ({}), Replaced: (false)" [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (onplayerdisconnected) for Event (onplayerdisconnected) executing Function ({}), Replaced: (false)" [20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] server_fnc_init (0.999451 ms)" [20:33:00][step 6/7] 20:32:59 Connected to Steam servers [20:33:00][step 6/7] 20:32:59 Mission read. [20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [script] initServer.sqf" [20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0 ms)" [20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)" [20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)" [20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)" [20:33:00][step 6/7] 20:32:59 "SUnit start tests" [20:33:00][step 6/7] 20:32:59 "SUnit test finished successfull in : 0.0019989 Ticks." [20:33:00][step 6/7] 20:32:59 Game started. [20:33:00][step 6/7] 20:32:59 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing! [20:33:00][step 6/7] 20:32:59 Mission id: 896bf3143f14694be838f3e308feb37ac8e04aa6 [20:33:10][step 6/7] 20:33:09 "---------------------------------- SUnit Meta Data -------------------------" [20:33:10][step 6/7] 20:33:09 "active Scripts" [20:33:10][step 6/7] 20:33:09 "[2,0,0,0]" [20:33:10][step 6/7] 20:33:09 "---------------------------- SUNIT: Shuting down the Server after : 101.667 Ticks-------------------------" [20:33:10][step 6/7] 20:33:09 "Player/BIS_fnc_log: [postInit] sunit_fnc_startUnitTests (9970 ms)" [20:33:14][step 6/7] 20:33:13 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! [20:33:15][step 6/7] 20:33:15 String id 2362 is not registered [20:33:15][step 6/7] 20:33:15 [20:33:16][step 6/7] 20:33:15 Critical:Destroying running thread! [20:33:17][step 6/7] 20:33:16 Extensions: [20:33:17][step 6/7] Process exited with code 0 please excuse the editing delay. Share this post Link to post Share on other sites