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RageBone_

Linux Server-crash while Game Start.

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Hi Guys,

my server keeps crashing, and i don't know why.

 

preinit : server_fnc_init was checked and experimented with multiple times.

 

Server RPT Error Log

 

..........
[19:44:38][step 6/7] 19:44:38 "Player/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (onplayerdisconnected) for Event (onplayerdisconnected) executing Function ({
[19:44:38][step 6/7] diag_log format[""User Disconnect %1"",[_id,_uid,_nam,_jip,_owner,_unit]];
[19:44:38][step 6/7] 19:44:38 Mission read.
[19:44:38][step 6/7] true breakOut """";
-------------------------------------------------------------------
[19:44:38][step 6/7] }), Replaced: (false)"
[19:44:38][step 6/7] 19:44:38 "Player/BIS_fnc_log: [preInit] server_fnc_init (0 ms)"
[19:44:38][step 6/7] 19:44:38 Connected to Steam servers
[19:46:30][step 6/7] Segmentation fault (core dumped)
[19:46:30][step 6/7] Process exited with code 139
[19:46:30][step 6/7] Step startServer (Command Line) failed

 

Look at the time-stamps, huge gap of  2 min.

 

How it should look:

[18:40:02][step 6/7] 18:40:01 Mission read.

------------------------------------------------------------------

[18:40:02][step 6/7] }), Replaced: (false)"
[18:40:02][step 6/7] 18:40:01 "Player/BIS_fnc_log: [preInit] server_fnc_init (0.999451 ms)"
[18:40:02][step 6/7] 18:40:01 Connected to Steam servers
[18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [script] initServer.sqf"
[18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (1.00327 ms)"
[18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)"
[18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)"
[18:40:02][step 6/7] 18:40:02 "Player/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)"
[18:40:02][step 6/7] 18:40:02 "SUnit start tests"
[18:40:02][step 6/7] 18:40:02 "SUnit test finished successfull in : 0.000999451 Ticks."
[18:40:02][step 6/7] 18:40:02 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
[18:40:02][step 6/7] 18:40:02 Mission id: ff28a5e3defbe44ec920a25294baa495f0f0b7de
[18:40:02][step 6/7] 18:40:02 "Mission: Init Server fired"
[18:40:02][step 6/7] 18:40:02 Game started.
[18:40:12][step 6/7] 18:40:12 "Player/BIS_fnc_log: [postInit] sunit_fnc_startUnitTests (9928 ms)"
[18:40:14][step 6/7] 18:40:13 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
[18:40:14][step 6/7] 18:40:14
[18:40:14][step 6/7] 18:40:14 String id 2362 is not registered
[18:40:15][step 6/7] 18:40:15 Critical:Destroying running thread!
[18:40:15][step 6/7] 18:40:15 Extensions:
[18:40:15][step 6/7] Process exited with code 0

 

Analyzing what should folow after : 

[step 6/7] 18:40:01 Connected to Steam servers

 

missionsided initServer.sqf looks like this:

 

/**
* Arma-Factory - © by SpacePlay.DE
* Authors: Emil, RageBone
* Description: Main Initialisation
*/
diag_log "Mission: Init Server fired";
if(!(_this select 0)) exitWith {};

 

 

Anyone an idea what could cause this crash?

 

Thanks in Advance!

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Small Update.

 

Restarting the server and apt-get Updateing and also updating arma made a difference.

 

Now, it still crashes but only sometimes, shortly after the shutdown command was issued by my Unit-Testing Framework  SUnit.

At least it now doesn't render the server unusable.

 

Crashlog:

[step 6/7] 20:38:29 Mission read.
[20:38:29][step 6/7] 20:38:29 Connected to Steam servers
[20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [script] initServer.sqf"
[20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0 ms)"
[20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)"
[20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)"
[20:38:29][step 6/7] 20:38:29 "Player/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)"
[20:38:29][step 6/7] 20:38:29 "SUnit start tests"
[20:38:29][step 6/7] 20:38:29 "SUnit test finished successfull in : 0 Ticks."
[20:38:29][step 6/7] 20:38:29 Game started.
[20:38:29][step 6/7] 20:38:29 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
[20:38:29][step 6/7] 20:38:29 Mission id: 944f1059c56426a7496ec0f227dc93a174649b13
[20:38:39][step 6/7] 20:38:39 "---------------------------------- SUnit Meta Data -------------------------"
[20:38:39][step 6/7] 20:38:39 "active Scripts"
[20:38:39][step 6/7] 20:38:39 "[2,0,0,0]"
[20:38:39][step 6/7] 20:38:39 "---------------------------- SUNIT: Shuting down the Server after : 46.138 Ticks-------------------------"
[20:38:39][step 6/7] 20:38:39 "Player/BIS_fnc_log: [postInit] sunit_fnc_startUnitTests (9748 ms)"
[20:38:41][step 6/7] 20:38:40 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
[20:38:41][step 6/7] 20:38:41
[20:38:41][step 6/7] 20:38:41 String id 2362 is not registered
[20:38:42][step 6/7] 20:38:42 Critical:Destroying running thread!
[20:38:47][step 6/7] Segmentation fault (core dumped)
[20:38:47][step 6/7] Process exited with code 139

 

[20:38:48][step 6/7] Step Start server (Command Line) failed

 

 

Oklog:

[20:32:59][step 6/7] 20:32:58 "Player/BIS_fnc_log: [bIS_fnc_preload] ----- Initializing scripts in TanoaNetwork -----"

[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal"
[20:32:59][step 6/7] Attempt to override final function - bis_fnc_missiontaskslocal
[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal"
[20:32:59][step 6/7] Attempt to override final function - bis_fnc_missionconversationslocal
[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow"
[20:32:59][step 6/7] Attempt to override final function - bis_fnc_missionflow
[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (13.0005 ms)"
[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (55.0003 ms)"
[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)"
[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] sunit_fnc_testNo1 (0 ms)"
[20:32:59][step 6/7] 20:32:59 "init Server start, include follows."
[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (onUserConnect) for Event (onPlayerConnected) executing Function ({}), Replaced: (false)"
[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [bIS_fnc_addStackedEventHandler] Stack as been updated with ID (onplayerdisconnected) for Event (onplayerdisconnected) executing Function ({}), Replaced: (false)"
[20:32:59][step 6/7] 20:32:59 "Player/BIS_fnc_log: [preInit] server_fnc_init (0.999451 ms)"
[20:33:00][step 6/7] 20:32:59 Connected to Steam servers
[20:33:00][step 6/7] 20:32:59 Mission read.
[20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [script] initServer.sqf"
[20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0 ms)"
[20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)"
[20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)"
[20:33:00][step 6/7] 20:32:59 "Player/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)"
[20:33:00][step 6/7] 20:32:59 "SUnit start tests"
[20:33:00][step 6/7] 20:32:59 "SUnit test finished successfull in : 0.0019989 Ticks."
[20:33:00][step 6/7] 20:32:59 Game started.
[20:33:00][step 6/7] 20:32:59 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
[20:33:00][step 6/7] 20:32:59 Mission id: 896bf3143f14694be838f3e308feb37ac8e04aa6
[20:33:10][step 6/7] 20:33:09 "---------------------------------- SUnit Meta Data -------------------------"
[20:33:10][step 6/7] 20:33:09 "active Scripts"
[20:33:10][step 6/7] 20:33:09 "[2,0,0,0]"
[20:33:10][step 6/7] 20:33:09 "---------------------------- SUNIT: Shuting down the Server after : 101.667 Ticks-------------------------"
[20:33:10][step 6/7] 20:33:09 "Player/BIS_fnc_log: [postInit] sunit_fnc_startUnitTests (9970 ms)"
[20:33:14][step 6/7] 20:33:13 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
[20:33:15][step 6/7] 20:33:15 String id 2362 is not registered
[20:33:15][step 6/7] 20:33:15
[20:33:16][step 6/7] 20:33:15 Critical:Destroying running thread!
[20:33:17][step 6/7] 20:33:16 Extensions:
[20:33:17][step 6/7] Process exited with code 0
 

please excuse the editing delay.

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