Greatman 10 Posted April 12, 2017 lol i just went to check it out and there isnt a single player across all servers? Share this post Link to post Share on other sites
EntraVenuS 1 Posted June 3, 2017 Hi People I have run and still running arma 3 servers and this is the first time that i cant use TADST and im a bit clueless as to sort out config and command lines. I have followed the tutorials and i cant get it to start. Ok this is my command line E:\argo\argoserver.exe -config=CONFIG_server.cfg this is a pastebin of the server config. https://pastebin.com/tXswiUf1 the error im getting at the moment is: file CONFIG_server.config line 16 Config: 'v' encountered instead of '{' Any Help would be greatly appreciated Thanks In Advance Share this post Link to post Share on other sites
EntraVenuS 1 Posted June 5, 2017 Can anyone please help with this Share this post Link to post Share on other sites
.TNT.DoubleX 10 Posted June 6, 2017 17 hours ago, EntraVenuS said: Can anyone please help with this Delete this line allowedVoteCmds[] = Share this post Link to post Share on other sites
.TNT.DoubleX 10 Posted June 6, 2017 9 hours ago, doublex_br said: Delete this line allowedVoteCmds[] = My configuration. working here. //start.bat start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye //config.cfg // GENERAL SETTINGS hostname = "((+N+))Tiro Na Testa - Argo"; // Name of the server displayed in the public server list //password = "ServerPassword"; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "adminpassowrd"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 10; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter // VOICE CHAT disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 30; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption autoSelectMission = true; // reports mission inside mission cycle even before first player join the server // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. allowedVoteCmds[] = // Voting commands allowed to players votingTimeOut = 30; roleTimeOut = 45; briefingTimeOut = 20; debriefingTimeOut = 30; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed, but can be used to increase the delay before other messages motd[] = { "Welcome to My Arma 3 Server", "Teamspeak: ts.somewhere.com", "Website: www.example.com" }; motdInterval = 5; // Number of seconds between each message // MISSIONS CYCLE class Missions { class ProjectArgoMission01 { template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions }; class ProjectArgoMission02 { template = "MP_ARGO_Conf_Larche.Abel"; //actual missions //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions }; class ProjectArgoMission03 { template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions //template = "MP_ARGO_Link_Arudy"; //previous missions //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions }; }; ARGOMissionVoteType = "MissionType"; //Either Clash or Raid depends on the gamemode you want to run ARGOMissionVote = true; // allows people to vote for next map after game ends //For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true; // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename Share this post Link to post Share on other sites
GRAO_MESTRE 1 Posted June 7, 2017 Hy guys, we make a dedicated server but is not Counting XP !!! can u help?? tks Share this post Link to post Share on other sites
TrueCruel_Nobody 35 Posted June 7, 2017 4 hours ago, .TNT.Osmar said: Hy guys, we make a dedicated server but is not Counting XP !!! can u help?? tks Afaik, XP is only available on official servers. 1 Share this post Link to post Share on other sites
GRAO_MESTRE 1 Posted June 7, 2017 11 hours ago, TrueCruel_Nobody said: Afaik, XP is only available on official servers. tks for answer my friend. Share this post Link to post Share on other sites
EntraVenuS 1 Posted June 7, 2017 On 2017-6-6 at 11:52 AM, .TNT.DoubleX said: My configuration. working here. //start.bat start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye //config.cfg // GENERAL SETTINGS hostname = "((+N+))Tiro Na Testa - Argo"; // Name of the server displayed in the public server list //password = "ServerPassword"; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "adminpassowrd"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 10; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter // VOICE CHAT disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 30; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption autoSelectMission = true; // reports mission inside mission cycle even before first player join the server // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. allowedVoteCmds[] = // Voting commands allowed to players votingTimeOut = 30; roleTimeOut = 45; briefingTimeOut = 20; debriefingTimeOut = 30; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed, but can be used to increase the delay before other messages motd[] = { "Welcome to My Arma 3 Server", "Teamspeak: ts.somewhere.com", "Website: www.example.com" }; motdInterval = 5; // Number of seconds between each message // MISSIONS CYCLE class Missions { class ProjectArgoMission01 { template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions }; class ProjectArgoMission02 { template = "MP_ARGO_Conf_Larche.Abel"; //actual missions //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions }; class ProjectArgoMission03 { template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions //template = "MP_ARGO_Link_Arudy"; //previous missions //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions }; }; ARGOMissionVoteType = "MissionType"; //Either Clash or Raid depends on the gamemode you want to run ARGOMissionVote = true; // allows people to vote for next map after game ends //For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true; // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename Sir i thank you from the bottom of my heart, you have saved me from going crazy .. I have spent days on trying to make this work and you have fixed it for me .. once again i thank you . 1 Share this post Link to post Share on other sites
TrueCruel_Nobody 35 Posted June 8, 2017 Is BE support for unofficial servers planned? Share this post Link to post Share on other sites
EntraVenuS 1 Posted June 8, 2017 Hi guys its me again :) Just 1 question the server starts and runs fine but it doesnt show the name of the server in the browser it only shows my dedicated machine name how can i fix this as the name is in the config file but for some reason it doesnt pull it out heres my startup line start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye thanks in advance Share this post Link to post Share on other sites
.TNT.DoubleX 10 Posted June 9, 2017 Did you redirect to the ports? 2344 TCP+UDP 2345 TCP 2302-2305 UDP 2303 UDP 2304 UDP Share this post Link to post Share on other sites
EntraVenuS 1 Posted June 9, 2017 ok i have done the ports but the server still shows the dedicated server name and not the game name i have in the config .. heres the startup and the config file start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye //config.cfg // GENERAL SETTINGS hostname = "Anarchy UK - Argo"; // Name of the server displayed in the public server list password = ""; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "********"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 10; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter // VOICE CHAT disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 30; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption autoSelectMission = true; // reports mission inside mission cycle even before first player join the server // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. allowedVoteCmds[] = // Voting commands allowed to players votingTimeOut = 30; roleTimeOut = 45; briefingTimeOut = 20; debriefingTimeOut = 30; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed, but can be used to increase the delay before other messages motd[] = { "Welcome to Anarchy UK Server", "Teamspeak: teamspeak3.i3d.net port 10216", "Website: www.anarchygaming.uk" }; motdInterval = 5; // Number of seconds between each message // MISSIONS CYCLE class Missions { class ProjectArgoMission01 { template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions }; class ProjectArgoMission02 { template = "MP_ARGO_Conf_Larche.Abel"; //actual missions //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions }; class ProjectArgoMission03 { template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions //template = "MP_ARGO_Link_Arudy"; //previous missions //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions }; }; ARGOMissionVoteType = "MissionType"; //Either Clash or Raid depends on the gamemode you want to run ARGOMissionVote = true; // allows people to vote for next map after game ends //For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true; // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename Any help would be great thanks in advance Share this post Link to post Share on other sites
TrueCruel_Nobody 35 Posted June 9, 2017 35 minutes ago, EntraVenuS said: ok i have done the ports but the server still shows the dedicated server name and not the game name i have in the config .. heres the startup and the config file start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye *snip* Any help would be great thanks in advance 1. reduce the spaces before and after the =. Make only one space before and after 2. change "allowedVoteCmds[] = " to "allowedVoteCmds[] = {};" 3. change the type in "ARGOMissionVoteType = "MissionType"" - instead of MissionType use: Link, Clash or Raid Share this post Link to post Share on other sites
EntraVenuS 1 Posted June 9, 2017 Thanks for your help i think i changed everything but still the server doesnt change it name .. heres my config //config.cfg // GENERAL SETTINGS hostname = "Anarchy UK - Argo"; // Name of the server displayed in the public server list password = ""; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "********"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 10; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter // VOICE CHAT disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 30; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption autoSelectMission = true; // reports mission inside mission cycle even before first player join the server // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. allowedVoteCmds[] = {}; = // Voting commands allowed to players votingTimeOut = 30; roleTimeOut = 45; briefingTimeOut = 20; debriefingTimeOut = 30; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed, but can be used to increase the delay before other messages motd[] = { "Welcome to Anarxhy UK Server", "Teamspeak: teamspeak3.i3d.net port 10216", "Website: www.anarchygaming.uk" }; motdInterval = 5; // Number of seconds between each message // MISSIONS CYCLE class Missions { class ProjectArgoMission01 { template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions }; class ProjectArgoMission02 { template = "MP_ARGO_Conf_Larche.Abel"; //actual missions //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions }; class ProjectArgoMission03 { template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions //template = "MP_ARGO_Link_Arudy"; //previous missions //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions }; }; ARGOMissionVoteType = "Link"; //Either Clash or Raid depends on the gamemode you want to run ARGOMissionVote = true; // allows people to vote for next map after game ends //For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true; // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename Share this post Link to post Share on other sites
TrueCruel_Nobody 35 Posted June 11, 2017 On 9.6.2017 at 10:25 PM, EntraVenuS said: Thanks for your help i think i changed everything but still the server doesnt change it name .. heres my config *snip* Now you have "allowedVoteCmds[] = {}; ="... it's only "allowedVoteCmds[] = {};". look carefully :P Also place the config in the root folder (not config folder) and change in the bat: -config=config.cfg Share this post Link to post Share on other sites
brian666 10 Posted June 17, 2017 Hi guys, particularly Dwarden What's the mission template for Combat Patrol for the server? Any commands for the server config that will unlock all weapons (as it used to be) for private (non-official) servers? Apart from anything else, this is a good way to check out the various weapons prior to unlocking them on the official servers. Also, randomOrder=true is now broken in both 32-bit & 64-bit. Throws up a message on the server console "Can't find a mission collection / mission with template name: 'randomOrder', skipping to next mission." The server still runs ok, just doesn't pick a random mission to start with. This worked perfectly prior to 0.77. Thanks. Share this post Link to post Share on other sites
byteslam 10 Posted June 17, 2017 Dwarden, when can we expect a Linux dedicated server? it is really sad that almost 10 years you guys do not focus on the people who really support you. Linux is essential. Share this post Link to post Share on other sites
TrueCruel_Nobody 35 Posted June 19, 2017 On 17.6.2017 at 9:08 PM, byteslam said: Dwarden, when can we expect a Linux dedicated server? it is really sad that almost 10 years you guys do not focus on the people who really support you. Linux is essential. You could use wine/xvfb/xserver to start a windows server on linux. I know it's not perfect, but at least you can host it then there. Share this post Link to post Share on other sites
CanuckBrian 2 Posted June 24, 2017 On 6/17/2017 at 0:08 PM, byteslam said: Dwarden, when can we expect a Linux dedicated server? it is really sad that almost 10 years you guys do not focus on the people who really support you. Linux is essential. They already support Linux servers... Share this post Link to post Share on other sites
Dwarden 1125 Posted June 25, 2017 Argo 1.0 dedicated server.cfg changes: A. new difficulty names used by forcedDifficulty=<string>; // "Normal" and "Easy" B. removed selectRandom=<boolean>; //due issues within class MissionrandomMissionOrder=<boolean>; //replaced with this new option outside class Mission C. new settingsArgoMissionVote=<boolean>; //enable / disable votingArgoMissionVoteType=<string>; //"LINK" "RAID" "CLASH" //"" means all //not possible combined //no CP support D. new `experimental` settingsmissionsToShutdown=<number>; //number of missions to finish before exiting the server processmissionsToServerRestart=<number>; //number of missions to finish before hard-restarting the server process with same command-line/rights E. new mission names see below Example of new settings //forcedDifficulty = "Easy"; //forcedDifficulty = "Normal"; //ARGOMissionVoteType = "Clash"; //ARGOMissionVoteType = "Raid"; //ARGOMissionVoteType = "Link"; //ARGOMissionVote = true; missionsToServerRestart=4; //missionsToShutdown = 4; randomMissionOrder = True; class Missions { //Link class TestMission01L { template = "MP_ARGO_Link_Airfield.Abel";}; class TestMission02L { template = "MP_ARGO_Link_Arudy.Abel";}; class TestMission03L { template = "MP_ARGO_Link_Cancon.Abel";}; class TestMission04L { template = "MP_ARGO_Link_Dourdan.Abel";}; class TestMission05L { template = "MP_ARGO_Link_La_Riviere.Abel";}; class TestMission06L { template = "MP_ARGO_Link_Le_Port.Abel";}; class TestMission07L { template = "MP_ARGO_Link_Sainte_Marie.Abel";}; //Clash class TestMission01C { template = "MP_ARGO_Conf_Cancon.Abel";}; class TestMission02C { template = "MP_ARGO_Conf_Houdan.Abel";}; class TestMission03C { template = "MP_ARGO_Conf_La_Riviere.Abel";}; class TestMission04C { template = "MP_ARGO_Conf_La_Trinite.Abel";}; class TestMission05C { template = "MP_ARGO_Conf_Larche.Abel";}; class TestMission06C { template = "MP_ARGO_Conf_Le_Port.Abel";}; class TestMission07C { template = "MP_ARGO_Conf_Le_Port_02.Abel";}; class TestMission08C { template = "MP_ARGO_Conf_Saint_Louis.Abel";}; class TestMission09C { template = "MP_ARGO_Conf_Sainte_Marie.Abel";}; //Raid class TestMission01R { template = "MP_ARGO_Raid_AA_Site.Abel";}; class TestMission02R { template = "MP_ARGO_Raid_Airfield.Abel";}; class TestMission03R { template = "MP_ARGO_Raid_Airfield_Hangars.Abel";}; class TestMission04R { template = "MP_ARGO_Raid_Houdan_Farm.Abel";}; class TestMission05R { template = "MP_ARGO_Raid_La_Trinite.Abel";}; class TestMission06R { template = "MP_ARGO_Raid_Le_Port.Abel";}; class TestMission07R { template = "MP_ARGO_Raid_MOUT.Abel";}; class TestMission08R { template = "MP_ARGO_Raid_Radio_Station.Abel";}; //Combat Patrol class TestMission01CP { template = "MP_ARGO_CombatPatrol_01.Abel";}; }; Share this post Link to post Share on other sites
R.G.impu1se 1 Posted June 25, 2017 you can't create your own server? Share this post Link to post Share on other sites
optix 137 Posted June 25, 2017 1 hour ago, R.G.impu1se said: you can't create your own server? Yes you can, there's a dedicated server application your normal Argo gamefiles Share this post Link to post Share on other sites
R.G.impu1se 1 Posted June 25, 2017 12 часов назад, optix сказал: Да, вы можете, есть выделенное серверное приложение, ваши обычные арго-игры Share this post Link to post Share on other sites
CanuckBrian 2 Posted June 25, 2017 6 hours ago, dwarden said: missionsToServerRestart=<number>; //number of missions to finish before hard-restarting the server process with same command-line/rights Do the players get any sort of in-game warning that the server is going to restart when this limit is reached? Share this post Link to post Share on other sites