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EntraVenuS

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About EntraVenuS

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  1. Thanks for your help i think i changed everything but still the server doesnt change it name .. heres my config //config.cfg // GENERAL SETTINGS hostname = "Anarchy UK - Argo"; // Name of the server displayed in the public server list password = ""; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "********"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 10; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter // VOICE CHAT disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 30; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption autoSelectMission = true; // reports mission inside mission cycle even before first player join the server // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. allowedVoteCmds[] = {}; = // Voting commands allowed to players votingTimeOut = 30; roleTimeOut = 45; briefingTimeOut = 20; debriefingTimeOut = 30; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed, but can be used to increase the delay before other messages motd[] = { "Welcome to Anarxhy UK Server", "Teamspeak: teamspeak3.i3d.net port 10216", "Website: www.anarchygaming.uk" }; motdInterval = 5; // Number of seconds between each message // MISSIONS CYCLE class Missions { class ProjectArgoMission01 { template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions }; class ProjectArgoMission02 { template = "MP_ARGO_Conf_Larche.Abel"; //actual missions //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions }; class ProjectArgoMission03 { template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions //template = "MP_ARGO_Link_Arudy"; //previous missions //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions }; }; ARGOMissionVoteType = "Link"; //Either Clash or Raid depends on the gamemode you want to run ARGOMissionVote = true; // allows people to vote for next map after game ends //For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true; // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename
  2. ok i have done the ports but the server still shows the dedicated server name and not the game name i have in the config .. heres the startup and the config file start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye //config.cfg // GENERAL SETTINGS hostname = "Anarchy UK - Argo"; // Name of the server displayed in the public server list password = ""; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "********"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 10; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter // VOICE CHAT disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 30; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption autoSelectMission = true; // reports mission inside mission cycle even before first player join the server // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. allowedVoteCmds[] = // Voting commands allowed to players votingTimeOut = 30; roleTimeOut = 45; briefingTimeOut = 20; debriefingTimeOut = 30; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed, but can be used to increase the delay before other messages motd[] = { "Welcome to Anarchy UK Server", "Teamspeak: teamspeak3.i3d.net port 10216", "Website: www.anarchygaming.uk" }; motdInterval = 5; // Number of seconds between each message // MISSIONS CYCLE class Missions { class ProjectArgoMission01 { template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions }; class ProjectArgoMission02 { template = "MP_ARGO_Conf_Larche.Abel"; //actual missions //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions }; class ProjectArgoMission03 { template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions //template = "MP_ARGO_Link_Arudy"; //previous missions //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions }; }; ARGOMissionVoteType = "MissionType"; //Either Clash or Raid depends on the gamemode you want to run ARGOMissionVote = true; // allows people to vote for next map after game ends //For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true; // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename Any help would be great thanks in advance
  3. Hi guys its me again :) Just 1 question the server starts and runs fine but it doesnt show the name of the server in the browser it only shows my dedicated machine name how can i fix this as the name is in the config file but for some reason it doesnt pull it out heres my startup line start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye thanks in advance
  4. Sir i thank you from the bottom of my heart, you have saved me from going crazy .. I have spent days on trying to make this work and you have fixed it for me .. once again i thank you .
  5. Hi People I have run and still running arma 3 servers and this is the first time that i cant use TADST and im a bit clueless as to sort out config and command lines. I have followed the tutorials and i cant get it to start. Ok this is my command line E:\argo\argoserver.exe -config=CONFIG_server.cfg this is a pastebin of the server config. https://pastebin.com/tXswiUf1 the error im getting at the moment is: file CONFIG_server.config line 16 Config: 'v' encountered instead of '{' Any Help would be greatly appreciated Thanks In Advance
  6. EntraVenuS

    I34dKarma's Roadblock Site Script

    Hi sorry to res an old thread. Im wondering if this still works ok ? Also i have an idea that i was wondering could be implemented. Could the roadblock be spawned faction specific. I.E if a capture point is captured by one faction. could the roadblock (after point taken) be spawned with that faction (to defend the capture point) against the other faction. Then if the other Faction takes the capture point could the roadblock be respawned with the new faction that captured the point. This would give some great Attack/Defend scenarios .. Thanks In advance
  7. EntraVenuS

    Arma 3 Units - Feedback thread

    Anything on this please? thanks in advance
  8. EntraVenuS

    Arma 3 Units - Feedback thread

    I have searched but came back with nothing. My unit is created and functioning ok https://units.arma3.com/unit/anarchyukbut i cannot get the logo to display on vehicles ingame. Could someone please point me in the direction of a simple solution to get the logo to display ingame. Many thanks in advance
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