RoF 241 Posted October 30, 2016 I'm using the CUP stuff on my map, its all extracted etc. This is what I'm getting checking config.cpp's for land_xx...missing class land_garbage_metal:housemissing class land_fortress_01:housemissing class land_vysilac_budova:housemissing class land_wf_hesco_10x_ep1:housemissing class land_ss_hangar_ep1:housemissing class land_powgen_big:housemissing class land_misc_cargo3bo_ep1:housemissing class land_misc_cargo3b_ep1:housemissing class land_misc_cargo3ao_ep1:housemissing class land_misc_cargo3c_ep1:housemissing class land_misc_cargo4b_ep1:housemissing class land_misc_cargo4c_ep1:housemissing class land_misc_cargo4e_ep1:housemissing class land_misc_cargo3d_ep1:housemissing class land_misc_cargo4d_ep1:housemissing class land_kasna_new_bez:housemissing class land_target_popup_f:housemissing class land_shooting_range_acr:housemissing class land_leseni_barvy:housemissing class land_misc_crossing30st:housemissing class land_wf_hesco_big_10x_ep1:housemissing class land_misc_crossing0st_c:house Now going by what I've read by searching, I have to make my own... But where do I put it? What does the contents of the file I'm meant to make even look like? And why is this happening now, when at the start of the year the map was building and working fine? :wacko: Share this post Link to post Share on other sites
NeoArmageddon 958 Posted October 30, 2016 I'm using the CUP stuff on my map, its all extracted etc. This is what I'm getting Now going by what I've read by searching, I have to make my own... But where do I put it? What does the contents of the file I'm meant to make even look like? And why is this happening now, when at the start of the year the map was building and working fine? :wacko: DON'T use an unpacked CUP Terrains in Terrain Builder to place objects! Use the Arma2 samples files provided by BI to place them as you would do for creating an A2 terrain. Once ingame CUP objects will be used by the game. Share this post Link to post Share on other sites
.kju 3245 Posted October 30, 2016 Check: https://community.bistudio.com/wiki/The_Land_xx_class Take careful note of the warning! in short: class LAND_p3dName: House { model = "\namespace\path\filename.p3d"; }; Share this post Link to post Share on other sites
RoF 241 Posted October 30, 2016 DON'T use an unpacked CUP Terrains in Terrain Builder to place objects! Use the Arma2 samples files provided by BI to place them as you would do for creating an A2 terrain. Once ingame CUP objects will be used by the game. But "garbage_metal" isnt in the arma 2 sample models, it's in the arma 1 models. And they both extract to ca\misc, so if I extract them both to that folder, config.cpp is going to be overwritten with whatever one I do last, wont that cause more issues? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted October 30, 2016 But "garbage_metal" isnt in the arma 2 sample models, it's in the arma 1 models. And they both extract to ca\misc, so if I extract them both to that folder, config.cpp is going to be overwritten with whatever one I do last, wont that cause more issues? misc is A1 and all A2 stuff should be misc2. As long as the p3d path are like in A1/A2 it should work later in A3 with CUP loaded. Share this post Link to post Share on other sites
RoF 241 Posted October 30, 2016 misc is A1 and all A2 stuff should be misc2. As long as the p3d path are like in A1/A2 it should work later in A3 with CUP loaded. but the A2 misc folder has files that ain't in the A1 one. For example it has 8 more billboards than the A1 folder. If I don't extract the A2 misc folder I'm going to lose access to the objects what are in that folder. How do I extract everything without breaking stuff by overwriting important files? Share this post Link to post Share on other sites
RoF 241 Posted October 30, 2016 Im getting so confused with this lol. Should I be using the Sample Models or the Licensed Data Pack. Share this post Link to post Share on other sites
RoF 241 Posted November 2, 2016 I don't get at all, how your meant to merge Arma 1 & 2 objects without overwriting each other and losing config files :wacko: I think I'm just going to have to remove these objects from the map as I find them Share this post Link to post Share on other sites