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confused by missing class Land in pbo project

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I'm using the CUP stuff on my map, its all extracted etc.  This is what I'm getting

 

checking config.cpp's for land_xx...
missing class land_garbage_metal:house
missing class land_fortress_01:house
missing class land_vysilac_budova:house
missing class land_wf_hesco_10x_ep1:house
missing class land_ss_hangar_ep1:house
missing class land_powgen_big:house
missing class land_misc_cargo3bo_ep1:house
missing class land_misc_cargo3b_ep1:house
missing class land_misc_cargo3ao_ep1:house
missing class land_misc_cargo3c_ep1:house
missing class land_misc_cargo4b_ep1:house
missing class land_misc_cargo4c_ep1:house
missing class land_misc_cargo4e_ep1:house
missing class land_misc_cargo3d_ep1:house
missing class land_misc_cargo4d_ep1:house
missing class land_kasna_new_bez:house
missing class land_target_popup_f:house
missing class land_shooting_range_acr:house
missing class land_leseni_barvy:house
missing class land_misc_crossing30st:house
missing class land_wf_hesco_big_10x_ep1:house
missing class land_misc_crossing0st_c:house

 

Now going by what I've read by searching, I have to make my own... But where do I put it?

What does the contents of the file I'm meant to make even look like?

And why is this happening now, when at the start of the year the map was building and working fine? :wacko:

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I'm using the CUP stuff on my map, its all extracted etc.  This is what I'm getting

 

 

Now going by what I've read by searching, I have to make my own... But where do I put it?

What does the contents of the file I'm meant to make even look like?

And why is this happening now, when at the start of the year the map was building and working fine? :wacko:

 

DON'T use an unpacked CUP Terrains in Terrain Builder to place objects! Use the Arma2 samples files provided by BI to place them as you would do for creating an A2 terrain. Once ingame CUP objects will be used by the game.

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DON'T use an unpacked CUP Terrains in Terrain Builder to place objects! Use the Arma2 samples files provided by BI to place them as you would do for creating an A2 terrain. Once ingame CUP objects will be used by the game.

 

But "garbage_metal" isnt in the arma 2 sample models, it's in the arma 1 models. And they both extract to ca\misc, so if I extract them both to that folder, config.cpp is going to be overwritten with whatever one I do last, wont that cause more issues?

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But "garbage_metal" isnt in the arma 2 sample models, it's in the arma 1 models. And they both extract to ca\misc, so if I extract them both to that folder, config.cpp is going to be overwritten with whatever one I do last, wont that cause more issues?

 

misc is A1 and all A2 stuff should be misc2.

 

As long as the p3d path are like in A1/A2 it should work later in A3 with CUP loaded.

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misc is A1 and all A2 stuff should be misc2.

 

As long as the p3d path are like in A1/A2 it should work later in A3 with CUP loaded.

 

but the A2 misc folder has files that ain't in the A1 one. For example it has 8 more billboards than the A1 folder. If I don't extract the A2 misc folder I'm going to lose access to the objects what are in that folder. How do I extract everything without breaking stuff by overwriting important files?

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Im getting so confused with this lol. Should I be using the Sample Models or the Licensed Data Pack.

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I don't get at all, how your meant to merge Arma 1 & 2 objects without overwriting each other and losing config files :wacko: I think I'm just going to have to remove these objects from the map as I find them

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