thoops99 14 Posted October 18, 2016 Does anyone have any idea as to how i can make my map a snow map? TIA Share this post Link to post Share on other sites
KokaKolaA3 394 Posted October 18, 2016 It is your map? So you have the Source Files? Then change the ground textures to Snow and add a Snow script, thats basically it 1 Share this post Link to post Share on other sites
Richie 330 Posted October 18, 2016 You'll also have to update the sat to show snow, biggest issue is the buildings, snow everywhere but Altis buildings will look strange as they won't have snow on the roofs. Share this post Link to post Share on other sites
pooface 4 Posted October 19, 2016 Lots of this terrain: (from CUP) Terrains\cup_terrains_maps_noe\data\cwa_noe_snow.rvmat just in case you didn't know that was there Share this post Link to post Share on other sites
thoops99 14 Posted October 20, 2016 It is your map? So you have the Source Files? Then change the ground textures to Snow and add a Snow script, thats basically it I do have the source files yes You'll also have to update the sat to show snow, biggest issue is the buildings, snow everywhere but Altis buildings will look strange as they won't have snow on the roofs. Yea i was thinking about that too Lots of this terrain: (from CUP) Terrains\cup_terrains_maps_noe\data\cwa_noe_snow.rvmat just in case you didn't know that was there Thanks for that. Now, can i just take that rvmat or is it going to make me take everything else. I'm like 99% sure I wont have to take it all but thought i would just make sure Share this post Link to post Share on other sites
pooface 4 Posted October 20, 2016 Thanks for that. Now, can i just take that rvmat or is it going to make me take everything else. I'm like 99% sure I wont have to take it all but thought i would just make sure You need the .paa's associated with the .rvmat as well - and you can copy + paste them + rename them in your own working folder (as you should) Share this post Link to post Share on other sites
thoops99 14 Posted October 20, 2016 You need the .paa's associated with the .rvmat as well - and you can copy + paste them + rename them in your own working folder (as you should) where would i put them in my layers.cfg? Right now i have this but when i get close to the ground it turns to green grass. class kelleysisland_snow { texture = "Andino\KelleysIsland\data\cwa_noe_snow_detail_co.paa"; material = "Andino\KelleysIsland\data\cwa_noe_snow.rvmat"; }; Share this post Link to post Share on other sites
thoops99 14 Posted October 20, 2016 Ok i think i just had a blank moment there. I need to go replace the ground texture in the mask image don't I. Not just the sat image Share this post Link to post Share on other sites
thoops99 14 Posted October 20, 2016 Im getting this error now Cannot load textire cip\terrains\cup_terrains_maps_noe\data\cwa_noe_snow_detail_nopx.paa I dont wanna have to have all of the cups terrain for my map because the file size 200mb bigger than it all ready is. My legend is this class Legend { picture="Andino\KelleysIsland\source\mapLegend.png"; class Colors { kelleysisland_soil[]={{200,100,200}}; kelleysisland_grass_green[]={{150,250,150}}; kelleysisland_dry_grass[]={{250,120,1}}; kelleysisland_forest_pine[]={{250,30,215}}; kelleysisland_seabed[]={{0,0,150}}; kelleysisland_cr_asfalt[]={{250,250,0}}; kelleysisland_beach[]={{250,1,1}}; kelleysisland_concrete[]={{50,255,255}}; kelleysisland_snow[]={{255,255,255}}; }; }; Share this post Link to post Share on other sites
pooface 4 Posted October 20, 2016 Your _co and _nopx are (should be) referenced in the cwa_noe_snow.rvmat So make sure your _nopx.paa is there with the snow rvmat to solve that error. Share this post Link to post Share on other sites