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Does anyone have any idea as to how i can make my map a snow map? TIA

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It is your map? So you have the Source Files?

Then change the ground textures to Snow and add a Snow script, thats basically it

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You'll also have to update the sat to show snow, biggest issue is the buildings, snow everywhere but Altis buildings will look strange as they won't have snow on the roofs.

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Lots of this terrain: (from CUP) 

 

Terrains\cup_terrains_maps_noe\data\cwa_noe_snow.rvmat

 

just in case you didn't know that was there

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It is your map? So you have the Source Files?

Then change the ground textures to Snow and add a Snow script, thats basically it

I do have the source files yes

 

 

You'll also have to update the sat to show snow, biggest issue is the buildings, snow everywhere but Altis buildings will look strange as they won't have snow on the roofs.

Yea i was thinking about that too

 

 

Lots of this terrain: (from CUP) 

 

Terrains\cup_terrains_maps_noe\data\cwa_noe_snow.rvmat

 

just in case you didn't know that was there

Thanks for that. Now, can i just take that rvmat or is it going to make me take everything else. I'm like 99% sure I wont have to take it all but thought i would just make sure

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Thanks for that. Now, can i just take that rvmat or is it going to make me take everything else. I'm like 99% sure I wont have to take it all but thought i would just make sure

You need the .paa's associated with the .rvmat as well - and you can copy + paste them + rename them in your own working folder (as you should)

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You need the .paa's associated with the .rvmat as well - and you can copy + paste them + rename them in your own working folder (as you should)

where would i put them in my layers.cfg? Right now i have this but when i get close to the ground it turns to green grass.

 

   class kelleysisland_snow
  {
    texture = "Andino\KelleysIsland\data\cwa_noe_snow_detail_co.paa";
    material = "Andino\KelleysIsland\data\cwa_noe_snow.rvmat";
  };

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Ok i think i just had a blank moment there. I need to go replace the ground texture in the mask image don't I. Not just the sat image

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Im getting this error now 

Cannot load textire cip\terrains\cup_terrains_maps_noe\data\cwa_noe_snow_detail_nopx.paa

 

I dont wanna have to have all of the cups terrain for my map because the file size 200mb bigger than it all ready is. My legend is this
 

class Legend
{
  picture="Andino\KelleysIsland\source\mapLegend.png";
  class Colors
  {
    
 
kelleysisland_soil[]={{200,100,200}};
kelleysisland_grass_green[]={{150,250,150}};
  kelleysisland_dry_grass[]={{250,120,1}};
  kelleysisland_forest_pine[]={{250,30,215}};
kelleysisland_seabed[]={{0,0,150}};
  kelleysisland_cr_asfalt[]={{250,250,0}};
  kelleysisland_beach[]={{250,1,1}};
  kelleysisland_concrete[]={{50,255,255}};
  kelleysisland_snow[]={{255,255,255}};
  };
};
 
M6oLdtI

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Your _co and _nopx are (should be) referenced in the cwa_noe_snow.rvmat

So make sure your _nopx.paa is there with the snow rvmat to solve that error.

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