pooface 4 Posted October 17, 2016 I am observing the CUP projects in Eden editor to acquire information on placement of objects / clutter / etc. I understand the objects in these maps are not editable via Eden, but is there a way to locate the file path that it is reading them from? For example, in Chenarus: I would like to know the .p3d used to create a bush at location (x, y) I could imagine identifying these objects with TB, but I don't think you can open the CUP maps in TB (because there is no .tv4p?) Share this post Link to post Share on other sites
R0adki11 3949 Posted October 17, 2016 I am observing the CUP projects in Eden editor to acquire information on placement of objects / clutter / etc. I understand the objects in these maps are not editable via Eden, but is there a way to locate the file path that it is reading them from? For example, in Chenarus: I would like to know the .p3d used to create a bush at location (x, y) I could imagine identifying these objects with TB, but I don't think you can open the CUP maps in TB (because there is no .tv4p?) Why not ask in the CUP Terrain Thread, i am sure they will be able to help ;) 1 Share this post Link to post Share on other sites
pooface 4 Posted October 17, 2016 Why not ask in the CUP Terrain Thread, i am sure they will be able to help ;) Thank you for forwarding me to this thread. However, I am not talking specifically about CUP but any terrain in Eden. Even when I bring in a custom map that I have made, I cannot identify the objects (that I placed via Terrain Builder). So it is an Eden protocol I am trying to understand - are there different kinds of ways to read .p3d? Because when I place an object, say tree4.p3d in Eden, and I already have a tree4.p3d from my terrain builder, Eden does not treat them equally. Share this post Link to post Share on other sites