Bnae 1431 Posted October 15, 2016 Hello, For some reason i keep missing the configs to allow addon weapon to be used in 3den editor. Could somebody help me to find these. I assume there is a way to use these in 3den editor Thanks! Share this post Link to post Share on other sites
BadHabitz 235 Posted October 15, 2016 You need editor categories. class CfgEditorCategories { class my_category_name { displayName = "my_category" }; }; class CfgEditorSubcategories { class my_sub-category_name { displayName = "my_sub-category" }; }; class CfgVehicles { class inherited_class; class new_class: inherited_class { editorCategory = "my_category_or_existing_category"; editorSubCategory = "my_sub-category_or_existing_sub-category"; }; }; If you want to see what exists already look through CfgEditorCategories and CfgEditorSubcategories in the config viewer. https://community.bistudio.com/wiki/Eden_Editor:_Object_Categorization#Categories 3 Share this post Link to post Share on other sites
PolyG 69 Posted October 15, 2016 Hello, For some reason i keep missing the configs to allow addon weapon to be used in 3den editor. Could somebody help me to find these. I assume there is a way to use these in 3den editor Thanks! Do you mean to place Empty Weapons through the Props Category? If So you can't do anything unless the mod creator, Or another community member, creates a config to do so. (For Instance. I just made one for OPTRE and am trying to donate it :D) Share this post Link to post Share on other sites
Bnae 1431 Posted October 15, 2016 Example of my config for the shotgun. I might create new subcategory for shotguns, depending how many shotguns i'm about to create. Thanks BadHabitz class CfgPatches { class BNAE_Weapons_F { requiredaddons[] = {"A3_Weapons_F"}; name="Bnae's Arsenal"; requiredversion = 0.1; weapons[] = {"bnae_shotgun_editor"}; }; }; class CfgVehicles { class Weapon_Base_F; class bnae_shotgun_editor : Weapon_Base_F //New class name { scope=2; scopeCurator=2; displayName="Double barrel shotgun"; editorCategory="EdCat_Weapons"; editorSubcategory="EdSubcat_AssaultRifles"; vehicleClass="WeaponsPrimary"; faction="BLU_F"; author="BNAE"; class TransportWeapons { class bnae_shotgun_virtual //From CfgWeapons { weapon="bnae_shotgun_virtual"; count=1; }; }; class TransportMagazines { class 2Rnd_B_00_buckshot { magazine="2Rnd_B_00_buckshot"; count=1; }; }; }; }; Share this post Link to post Share on other sites