psrkallez06 7 Posted September 27, 2016 So I'm modifying a cars top speed and acceleration, everytime i wanna change something i have to: unpack the pbo, convert config.bin to config.css, change values, convert back to .bin, repack pbo, start the game. It takes time to restart everytime. is there another solution that allows me to change stuff directly ingame? Thanks! Share this post Link to post Share on other sites
.kju 3245 Posted September 27, 2016 dev branch + diag.exe + mergeConfig https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe (use search to learn more) Share this post Link to post Share on other sites
psrkallez06 7 Posted September 27, 2016 dev branch + diag.exe + mergeConfig https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe (use search to learn more) Thanks gonna try that, but my config is a config.bin file, then i have to convert to cpp before i make my changes.. any way to avoid that? Thanks. Share this post Link to post Share on other sites
psrkallez06 7 Posted September 27, 2016 Update: How come i get this: Share this post Link to post Share on other sites
Grezvany13 64 Posted October 6, 2016 Well, the error message does tell you what went wrong... you're missing a ; somewhere ;) First of all I would add the ; at the line you execute. diag_mergeConfigFile ["C:\Users\Xane\Desktop\config.cpp"]; And second you might want to check the contents of the config.cpp file to see if there are any missing ; around there. Share this post Link to post Share on other sites
.kju 3245 Posted October 6, 2016 he is not running the diag.exe. thats it Share this post Link to post Share on other sites
BadHabitz 235 Posted October 6, 2016 Don't binarize your pbo when you pack it while you're developing. Only binarize before you distribute the pbo. Make changes, pack, load game... that's the way I've always done it. Save a mission in the editor as a test environment to make things faster. Share this post Link to post Share on other sites