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georgeashby123

I have a door model, how do i make it function like a door?

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I have just modelled and textured a basic door, just to test making a arma 3 door, yet i have no clue how to get it to function as a door. I have no config.cpp setup currently and just have the model in oxygen saved as a .p3d. I searched the internet but found absolutely nothing. Can anyone help?

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P3D

Make the door a named selection in the visual LOD.

Add two points to act as a rotation or translation axis in the memory LOD.

 

CONFIG.CPP

Create an AnimationSource {} class to control the door

Create a couple of UserAction {} classes to give your player mouse options for Open and Close

 

MODEL.CFG

Add the door to the skeletonBones[] definition in CfgSkeleton 

Create a sub-class of class Animations in CfgModels, giving details of the animation required and referencing the AnimationSource

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P3D

Make the door a named selection in the visual LOD.

Add two points to act as a rotation or translation axis in the memory LOD.

 

CONFIG.CPP

Create an AnimationSource {} class to control the door

Create a couple of UserAction {} classes to give your player mouse options for Open and Close

 

MODEL.CFG

Add the door to the skeletonBones[] definition in CfgSkeleton 

Create a sub-class of class Animations in CfgModels, giving details of the animation required and referencing the AnimationSource

I currently have no idea to do any of the things you stated above, i am not very experienced with modelling, could you give me some more help?

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I am still really confused on how to animate my door, would anyone be able to give me some close help for my first door, so i can learn how to do it?

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Follow this tutorial, it will show you most of what you need to know, just be aware he has a non animated mesh conected (the bottom of the box) but yours will work just fine so long as when you do vertex groups you assign the whole door (shown in tutorial)

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