Tajin 349 Posted September 13, 2016 Way I understood it he just cares about stats for playerkills and player-teamkills, not about AI. Still leaves a lot of margin for error though. Share this post Link to post Share on other sites
andersson 285 Posted September 14, 2016 On a set of servers that cooperate and play the same/similar mission this could work. But then it is up to mission design and not BI implementation into the base game. 1 Share this post Link to post Share on other sites
infiltrator_2k 29 Posted September 18, 2016 On a set of servers that cooperate and play the same/similar mission this could work. But then it is up to mission design and not BI implementation into the base game. Yes, such a system would to a degree be obviously limited. However, if it were to be successful, there's always a possibility that mods and add-ons could also run on a server running this kind of system if it passed a check and became certified to be friendly/compatible - meaning the mod/add-on's code wasn't flawed or inadvertently capable of exploiting such a system. As I mentioned previously, such a system would take a lot of testing and would require considerable input and feedback from the community. It would initially contain more flaws and exploits than you could shake a stick at. But with time I'm sure it would no doubt evolve into something very intelligent. Taking away human interaction to make decisions based on binary oppose to emotions can only be the right way forward. Share this post Link to post Share on other sites