piggypotpie 15 Posted August 29, 2016 I haven't commanded friendly AI in a long time.....but am I INSNANE that I once thought you could command AI to drop a charge and even set a timer on it? And if so has that changed as I can't see that option anywhere Share this post Link to post Share on other sites
bigpoppablunts 53 Posted August 29, 2016 I remember doing this in A2 but after checking I see no way to do it in A3. Share this post Link to post Share on other sites
piggypotpie 15 Posted August 30, 2016 Like at 4:40.....unless that's some script? https://www.youtube.com/watch?v=69RHoDOf1FE Share this post Link to post Share on other sites
8LacK5naK3 192 Posted August 30, 2016 AI definitely plants explosives, sets timers and detonates on command. Just select the guy with the explosives, and the commands are right there in the (6) action menu. Not sure about dev branch, but it`s definitely there in the current stable. Share this post Link to post Share on other sites
piggypotpie 15 Posted August 30, 2016 It's not working for me. I've tried using explosive experts, engineers, vanilla, non-vanilla. nothing seem to work. maybe it's an ACE conflict? Share this post Link to post Share on other sites
8LacK5naK3 192 Posted August 30, 2016 Possible. I don`t use ACE here, and all the options are there in the command menus right where you`d expect. Share this post Link to post Share on other sites
tinter 186 Posted August 30, 2016 ACE makes changes to the explosives system and removes the vanilla actions in favor of it's own system, which causes it to lose compatibility with AI. This is why ACE doesn't recommend using ACE for missions that are not designed with it in mind, like the campaigns for example. You should ask in the ACE thread, I think they would be interested to keep their mod compatible with AI in most cases. 1 Share this post Link to post Share on other sites
piggypotpie 15 Posted August 30, 2016 ACE makes changes to the explosives system and removes the vanilla actions in favor of it's own system, which causes it to lose compatibility with AI. This is why ACE doesn't recommend using ACE for missions that are not designed with it in mind, like the campaigns for example. You should ask in the ACE thread, I think they would be interested to keep their mod compatible with AI in most cases. Thanks. I assume it's just like their medical system. DAMN IT Where is the ACE thread? Here on the BI forum or their own? Share this post Link to post Share on other sites