jimmybulmer 21 Posted August 12, 2016 I am trying to write a config and model.cfg for a bank im making and could do with some support. The building doesn't show up in the editor class CfgPatches { class CG_BuildingBaseClass_01 { requiredAddons[] = {"A3_Structures_F"}; requiredVersion = 0.1; units[] = { "Land_CG_CityBank_01_F" }; weapons[] = {}; }; }; class CfgVehicles { class House; class House_F: House { class DestructionEffects; }; class Land_CG_CityBank_01_F { scope = 2; displayName = "CG CityBank"; model = "\CG_Structures\CG_Bank_01\Land_CG_CityBank_01_F"; vehicleClass = "structures"; mapSize = 20; cost = 100000; class animationSources { class Door01_Source { source = user; initPhase = 0; animPeriod = 1; sound = "GenericDoorsSound"; }; class Door02_Source: Door01_Source{}; class Door03_Source: Door01_Source{}; class Door04_Source: Door01_Source{}; class Door05_Source: Door01_Source{}; class Door06_Source: Door01_Source{}; class Door07_Source: Door01_Source{}; class Door08_Source: Door01_Source{}; class UserActions { class Door01_Open { displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />'"; displayName = "Open Door"; position = Door01_Trigger; priority = 0.4; radius = 2; onlyForPlayer = true; condition = "this animationPhase ""Door01"" < 0.5"; statement = "this animate [""Door01"", 1];"; }; class Door01_Close: Door01_Open { displayName = "Close Door"; condition = "this animationPhase ""Door01"" >= 0.5"; statement = "this animate [""Door01"", 0];"; }; class Door02_Open: Door01_Open { position = Door02_Trigger; condition = "this animationPhase ""Door02"" < 0.5"; statement = "this animate [""Door02"", 1];"; }; class Door02_Close: Door02_Open { condition = "this animationPhase ""Door02"" >= 0.5"; statement = "this animate [""Door02"", 0];"; }; class Door03_Open: Door01_Open { position = Door03_Trigger; condition = "this animationPhase ""Door03"" < 0.5"; statement = "this animate [""Door03"", 1];"; }; class Door03_Close: Door02_Open { condition = "this animationPhase ""Door03"" >= 0.5"; statement = "this animate [""Door03"", 0];"; }; class Door04_Open: Door01_Open { position = Door04_Trigger; condition = "this animationPhase ""Door04"" < 0.5"; statement = "this animate [""Door04"", 1];"; }; class Door04_Close: Door02_Open { condition = "this animationPhase ""Door04"" >= 0.5"; statement = "this animate [""Door04"", 0];"; }; class Door05_Open: Door01_Open { position = Door05_Trigger; condition = "this animationPhase ""Door05"" < 0.5"; statement = "this animate [""Door05"", 1];"; }; class Door05_Close: Door02_Open { condition = "this animationPhase ""Door05"" >= 0.5"; statement = "this animate [""Door05"", 0];"; }; class Door06_Open: Door01_Open { position = Door06_Trigger; condition = "this animationPhase ""Door06"" < 0.5"; statement = "this animate [""Door06"", 1];"; }; class Door06_Close: Door02_Open { condition = "this animationPhase ""Door06"" >= 0.5"; statement = "this animate [""Door06"", 0];"; }; class Door07_Open: Door01_Open { position = Door07_Trigger; condition = "this animationPhase ""Door07"" < 0.5"; statement = "this animate [""Door07"", 1];"; }; class Door07_Close: Door02_Open { condition = "this animationPhase ""Door07"" >= 0.5"; statement = "this animate [""Door07"", 0];"; }; class Door08_Open: Door01_Open { position = Door08_Trigger; condition = "this animationPhase ""Door08"" < 0.5"; statement = "this animate [""Door08"", 1];"; }; class Door08_Close: Door02_Open { condition = "this animationPhase ""Door08"" >= 0.5"; statement = "this animate [""Door08"", 0];"; }; }; actionBegin1 = Door01_open; actionEnd1 = Door01_Open; actionBegin2 = Door02_Open; actionEnd2 = Door02_Open; actionBegin3 = Door03_Open; actionEnd3 = Door03_Open; actionBegin4 = Door04_Open; actionEnd4 = Door04_Open; actionBegin5 = Door05_Open; actionEnd5 = Door05_Open; actionBegin6 = Door06_Open; actionEnd6 = Door06_Open; actionBegin7 = Door07_Open; actionEnd7 = Door07_Open; actionBegin8 = Door08_Open; actionEnd8 = Door08_Open; numberOfDoors = 9; }; }; }; model.cfg: class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class CG_CityBank_01_F_skeleton: Default { skeletonInherit = "Default"; skeletonBones[] = { "Door01", "", "Door02", "", "Door03", "", "Door04", "", "Door05", "", "Door06", "", "Door07", "", "Door08", "", "VaultDoor_Full", "", "VaultDoor_Handle", "VaultDoor_Full", "VaultDoor_Handle_Axis", "VaultDoor_Full", "VaultDoor_Bottom", "VaultDoor_Full", "VaultDoor_Bottom_Axis", "VaultDoor_Full" }; }; }; class CfgModels { class default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class CG_CityBank_01_F: Default { skeletonName = "CG_CityBank_01_F_skeleton"; sections[] = {}; sectionsInherit = ""; class Animations { class Door01_rot { type = rotation; source = Door01_Source; selection = Door01; axis = Door01_Axis; memory = 1; minValue = 0; maxValue = 1; angle0 = 0; angle1 = (rad 110) }; class Door02_rot: Door01_rot { source = Door02_Source; selection = Door02; axis = Door02_Axis; }; class Door03_rot: Door01_rot { source = Door03_Source; selection = Door03; axis = Door03_Axis; }; class Door04_rot: Door01_rot { source = Door04_Source; selection = Door04; axis = Door04_Axis; }; class Door05_rot: Door01_rot { source = Door05_Source; selection = Door05; axis = Door05_Axis; }; class Door06_rot: Door01_rot { source = Door06_Source; selection = Door06; axis = Door06_Axis; }; class Door07_rot: Door01_rot { source = Door07_Source; selection = Door07; axis = Door07_Axis; }; class Door08_rot: Door01_rot { source = Door08_Source; selection = Door08; axis = Door08_Axis; }; }; }; }; Any help is appreciated Share this post Link to post Share on other sites
jimmybulmer 21 Posted August 12, 2016 I get this error No entry 'bin\config.bin/CfgVehicles/Land_CG_CityBank_01_F.side'. Share this post Link to post Share on other sites
hnchmc 125 Posted August 12, 2016 As for the side issue, afaik, you forgot to include a side value. EG: east, west, etc. I'm not sure what you would put for a static object though. This is found in the config.hpp and goes in the same section as the scope, map size and the model path. I'm not too sure though, as I make vehicles and not static objects. I believe this is in the wrong sub section- shouldn't it be in O2/ modelling help? Share this post Link to post Share on other sites
NightIntruder 710 Posted August 13, 2016 Have you subscribed Arma3 samples where a house is present? Also, shouldn't you inherit the addon from something? As far as you're inheriting properly, there's no need to put "side" entry into config.cpp. Instead: class Land_CG_CityBank_01_F { scope = 2; displayName = "CG CityBank"; model = "\CG_Structures\CG_Bank_01\Land_CG_CityBank_01_F"; I would use something loike this: class Land_CG_CityBank_01_F: House_F { scope = 2; displayName = "CG CityBank"; model = "\CG_Structures\CG_Bank_01\Land_CG_CityBank_01_F"; Share this post Link to post Share on other sites