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ImUnleasheD

[Requesting help] Walls without Physics?

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Hey guys,

the last 2 days I've tried to create my first building for A3 but I've faced some issues with some of the walls.

e21ed3efe2aa7e1b4e4155f57f122522.png

 

Every wall works fine with the collision, except 2 windowframes and 2 doorframes.

5c55cf7f13ce626392699792f7a026ce.gif

bf6488a35ec2819c999f3c6580f71a71.gif

 

I've made the windows and the doorframes out of 1 cube, deleted a few faces and connected the edges again.

3507d83790e25b9ad8bd9c97c3cc29cc.png

 

I hope you guys know the answer, thanks for the your time!

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well im not an expert i just make models and texture them, i haven't even began to open the SDK tools but is that door frame and the window frame separate objects or are all the walls of the building one object? if its the later it might be because of the ngons which looks like its not connect to the other walls btw? or maybe you forgot to add collision to that object ( the wall with windows and doors if it is indeed separate). 

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check to make sure those polygons are closed and convex. You can do so in the structure menu in object builder

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Alright, seems to work now, well half way.

The whole Door/Windowframe is now blocked off (as 1 solid cube), I can't get through the door or windowframes.

 

16bc914d9251ce200712e3365abf330b.png

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I may not be understanding you correctly...however if the windows and doors are blocked off by cubes then yes you will not be able to get through them.

However if what you mean that the area is open for the door then try enlarging it. The opening for a door should be at least 1.1 meter wide.

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I may not be understanding you correctly...however if the windows and doors are blocked off by cubes then yes you will not be able to get through them.

However if what you mean that the area is open for the door then try enlarging it. The opening for a door should be at least 1.1 meter wide.

 

The whole for the door is there (visual) but it the whole part is solid (with convex hull):

be8e2ab5e15d72fa96b4967c114cf7c5.png

e4e3eb6a6a7cf4428f29f51ab13975aa.gif

 

And the complete opposite happens without creating the convex hull:

e6afd334f4a635bbca3579d8604298dc.png

 

 

That means:

The wall is either not there physical (just visual)

OR

The wall is there physical and visual BUT the opening is solid as well.

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you need to create that wall with the window out of 4 individual boxes to make sure your components are convex and closed but you still don't block the window

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