ImUnleasheD 0 Posted August 10, 2016 Hey guys, the last 2 days I've tried to create my first building for A3 but I've faced some issues with some of the walls. Every wall works fine with the collision, except 2 windowframes and 2 doorframes. I've made the windows and the doorframes out of 1 cube, deleted a few faces and connected the edges again. I hope you guys know the answer, thanks for the your time! Share this post Link to post Share on other sites
veles-zv 176 Posted August 10, 2016 well im not an expert i just make models and texture them, i haven't even began to open the SDK tools but is that door frame and the window frame separate objects or are all the walls of the building one object? if its the later it might be because of the ngons which looks like its not connect to the other walls btw? or maybe you forgot to add collision to that object ( the wall with windows and doors if it is indeed separate). Share this post Link to post Share on other sites
m1lkm8n 411 Posted August 10, 2016 check to make sure those polygons are closed and convex. You can do so in the structure menu in object builder Share this post Link to post Share on other sites
ImUnleasheD 0 Posted August 11, 2016 Alright, seems to work now, well half way. The whole Door/Windowframe is now blocked off (as 1 solid cube), I can't get through the door or windowframes. Share this post Link to post Share on other sites
m1lkm8n 411 Posted August 11, 2016 I may not be understanding you correctly...however if the windows and doors are blocked off by cubes then yes you will not be able to get through them. However if what you mean that the area is open for the door then try enlarging it. The opening for a door should be at least 1.1 meter wide. Share this post Link to post Share on other sites
ImUnleasheD 0 Posted August 11, 2016 I may not be understanding you correctly...however if the windows and doors are blocked off by cubes then yes you will not be able to get through them. However if what you mean that the area is open for the door then try enlarging it. The opening for a door should be at least 1.1 meter wide. The whole for the door is there (visual) but it the whole part is solid (with convex hull): And the complete opposite happens without creating the convex hull: That means: The wall is either not there physical (just visual) OR The wall is there physical and visual BUT the opening is solid as well. Share this post Link to post Share on other sites
lappihuan 178 Posted August 11, 2016 you need to create that wall with the window out of 4 individual boxes to make sure your components are convex and closed but you still don't block the window 1 Share this post Link to post Share on other sites
ImUnleasheD 0 Posted August 12, 2016 Yea, I did that now and it worked. Thanks for your help guys! Share this post Link to post Share on other sites