Erwin23p 34 Posted August 7, 2016 Hello, with Eden editor there are a lot of new question, and I have a little one that is maybe very easy. if you spawn a quadbike and go to attributes, below, you will have this skin selector: I would like to know, how to select one of these skins in a script, for example, using createvehicle... Thanks a lot. Share this post Link to post Share on other sites
csk222 23 Posted August 7, 2016 Open the Config Viewer > In the Left Window, Double click B_Quadbike_01_F > Scroll down and Double click TextureSources. Black: textures[] = {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}; Blue: textures[] = {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}; Red: textures[] = {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}; White: textures[] = {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}; Blufor textures[] = {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}; Indep: textures[] = {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}; Opfor: textures[] = {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}; Green Hex: textures[] = {"\A3\Soft_F_Exp\Quadbike_01\Data\Quadbike_01_ghex_CO.paa","\A3\Soft_F_Exp\Quadbike_01\Data\Quadbike_01_wheel_ghex_CO.paa"}; Guerrilla_01: textures[] = {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}; Guerrilla_02: textures[] = {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}; // White Body Example: quad_1 setObjectTextureGlobal [0, "\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa"]; // White Wheels Example: quad_1 setObjectTextureGlobal [1, "\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"]; Links: https://forums.bistudio.com/topic/192841-uh-80-dazzle-texture/ https://forums.bistudio.com/topic/147049-setting-color-of-offroad/ 2 Share this post Link to post Share on other sites
Erwin23p 34 Posted August 8, 2016 Thanks a lot, but I think I just found an easier way... quadBike = "B_Quadbike_01_F" createVehicle [4701.02,5501.63,0]; [ quadBike, ["Black",1], true ] call BIS_fnc_initVehicle; btw, if I have some questions about scripting, can I ask you? it's because I don't want to open 100 threads... Share this post Link to post Share on other sites
lexx 1391 Posted August 8, 2016 btw, if I have some questions about scripting, can I ask you? it's because I don't want to open 100 threads... No offense, but if your questions are similar to "how do I change the texture via script", then I am pretty sure the search function can answer most of them for you. :> 1 Share this post Link to post Share on other sites
Erwin23p 34 Posted August 9, 2016 yeah, I can understand, sorry for bothering :c But I searched for this stupid question before asking, I only found colors or images... Thanks anyway Share this post Link to post Share on other sites