_.Dardo._ 15 Posted August 7, 2016 Hi guys, I am cleaning up my mission,and I was searching for informations correlated to the bandwith usage of each public variable ,and other things such loops,and how can they interfer with client/server fps. A little overview would be welcomed :) Share this post Link to post Share on other sites
R3vo 2654 Posted August 7, 2016 https://community.bistudio.com/wiki/Code_Optimisation Share this post Link to post Share on other sites
_.Dardo._ 15 Posted August 7, 2016 Already read it,i would prefer some numbers Share this post Link to post Share on other sites
_.Dardo._ 15 Posted August 12, 2016 Nothing on mp optimization? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted August 13, 2016 On 8/7/2016 at 10:59 AM, _dardo said: Hi guys, I am cleaning up my mission,and I was searching for informations correlated to the bandwith usage of each public variable ,and other things such loops,and how can they interfer with client/server fps. A little overview would be welcomed :) One thing that is poorly documented and understood is the effect network traffic has on client FPS. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted August 13, 2016 On 8/13/2016 at 11:47 AM, mdcclxxvi said: One thing that is poorly documented and understood is the effect network traffic has on client FPS. Yeah, I think we should create a page with some common infos on that. 2 Share this post Link to post Share on other sites
_.Dardo._ 15 Posted August 13, 2016 On 8/13/2016 at 3:38 PM, R3vo said: Yeah, I think we should create a page with some common infos on that.That would be really appreciated. Share this post Link to post Share on other sites