_.Dardo._ 15 Posted August 7, 2016 Hi guys, I am cleaning up my mission,and I was searching for informations correlated to the bandwith usage of each public variable ,and other things such loops,and how can they interfer with client/server fps. A little overview would be welcomed :) Share this post Link to post Share on other sites
R3vo 2654 Posted August 7, 2016 https://community.bistudio.com/wiki/Code_Optimisation Share this post Link to post Share on other sites
_.Dardo._ 15 Posted August 7, 2016 Already read it,i would prefer some numbers Share this post Link to post Share on other sites
_.Dardo._ 15 Posted August 12, 2016 Nothing on mp optimization? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted August 13, 2016 Hi guys, I am cleaning up my mission,and I was searching for informations correlated to the bandwith usage of each public variable ,and other things such loops,and how can they interfer with client/server fps. A little overview would be welcomed :) One thing that is poorly documented and understood is the effect network traffic has on client FPS. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted August 13, 2016 One thing that is poorly documented and understood is the effect network traffic has on client FPS. Yeah, I think we should create a page with some common infos on that. 2 Share this post Link to post Share on other sites
_.Dardo._ 15 Posted August 13, 2016 Yeah, I think we should create a page with some common infos on that.That would be really appreciated. Share this post Link to post Share on other sites