Prospero 1 Posted November 4, 2002 My bad. I've just sussed a method to get a man to move with objects that are moving - ships and stuff. Works very nicely indeed. Two limitations though: 1) Only works for men (well, women too...). 2) The model (ship / aircraft or whatever) has to be specifically designed to take it into account (LOD set up etc). Will post more soon. Prospero Share this post Link to post Share on other sites
Doolittle 0 Posted November 4, 2002 But this would mean say, standing in a boat and shooting around? Or standing inside a helicopter and shooting & throwing stuff?! That would be awesome! Doolittle Share this post Link to post Share on other sites
Prospero 1 Posted November 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Doolittle @ Nov. 04 2002,16:45)</td></tr><tr><td id="QUOTE">But this would mean say, standing in a boat and shooting around? Â Or standing inside a helicopter and shooting & throwing stuff?! Â That would be awesome! Doolittle<span id='postcolor'> Both. Prospero Share this post Link to post Share on other sites
Prospero 1 Posted November 4, 2002 Yes, it's a script + you must make objects specifically to take advantage, so it'll really be aimed at total conversion modmakers. The script is extremely simple. And this method does not require ProSphere - although it's better with ProSphere 'cos you can jump about an' shit (with "aftertouch"). Edit: Which reminds me, I'm going to release a very stupid little ProSphere Application script which allows you to piss and poo at / on people (with "aftertouch"). Literally. Why stop now eh? I don't get out much. Prospero PS: This is nothing to do with watersports or anything kinky. Just good old-fashioned humiliation. Share this post Link to post Share on other sites
advocatexxx 0 Posted November 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @ Nov. 04 2002,11:54)</td></tr><tr><td id="QUOTE">...'cos you can jump about an' shit<span id='postcolor'> Lol, reminds me of how I used to talk back in H.S. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">which allows you to piss and poo at / on people <span id='postcolor'> And out of all the possibilities to show the capability of your script you chose this one. How nice. Just don't post any screen shots of it as mods will interpret it "gruesome" and ban yo' ass 'n shit. Share this post Link to post Share on other sites
Prospero 1 Posted November 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Nov. 04 2002,19:22)</td></tr><tr><td id="QUOTE">And out of all the possibilities to show the capability of your script you chose this one. Â How nice. Â Just don't post any screen shots of it as mods will interpret it "gruesome" and ban yo' ass 'n shit. Â <span id='postcolor'> I'm tempted to say something filthy like, "Yo yo my nig" at this point, but fortunately I'll save that for Politics Lobby 3 on Yahoo Chat. (If you want to see the KKK in action, chaps, drop by). Promise though that you will "get into the spirit of the thing" rather than take the piss out of these people. They're better encouraged than criticized;) What we do the interests of humour eh? Actually though, the pissing thing is really nice. Especially if you pee out of a window onto someone, wait for them to turn round, and then shoot them in the head. What I need now is for Teacup to do me a couple of custom animations. Maybe I'll ask him nicely. Prospero Share this post Link to post Share on other sites
advocatexxx 0 Posted November 4, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @ Nov. 04 2002,14:29)</td></tr><tr><td id="QUOTE">I'm tempted to say something filthy like, "Yo yo my nig"<span id='postcolor'> No thanks, I'm white, DUDE Share this post Link to post Share on other sites
Lt_Damage 0 Posted November 5, 2002 And... this script looks like what exactly? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> .............. <span id='postcolor'> I am interested in a way to have a unit ride shotgun in a jeep, or be able to shoot from chopper. However I might actually need to see the script in order to make this happen.. Share this post Link to post Share on other sites
Prospero 1 Posted November 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt_Damage @ Nov. 05 2002,03:40)</td></tr><tr><td id="QUOTE">I am interested in a way to have a unit ride shotgun in a jeep, or be able to shoot from chopper. However I might actually need to see the script in order to make this happen..<span id='postcolor'> Yup it tends to work that way. Prospero Share this post Link to post Share on other sites
Lt_Damage 0 Posted November 6, 2002 Most people share information in this particular forum, and on OFPEC... you however seem to be hording it in order to further the demand for "Prosphere". Just not coo..l If anyone knows of a way to attach a unit reliably to a vehicle so that it may enable them to fire while appearing to be a passenger of said vehicle it would be much appreciated. Regards, Share this post Link to post Share on other sites
Doolittle 0 Posted November 6, 2002 I think he's working on it to get it right. Â You're a bit harsh, Damage. I personally dunno how you could put a unit in a vehicle and have it fire. Â Isn't there a clipping problem? Â Like I'm sure the player would get squished. Â I'd think OFP turns off clipping when it shows people "inside" the vehicles 'cause it doesn't want to bother with clipping. Â Hmm...maybe looking at that jeep with the M2 gun attached could lead to something. Doolittle Share this post Link to post Share on other sites
Prospero 1 Posted November 6, 2002 I don't need to further demand for ProSphere. Plus, you are very welcome to come up with your own method for jumping/stickiness. I will post mine when it is 100% bullet-proof and not before. This not only involves some serious thought, but some serious testing. And amazingly, both these things take time, unless of course you know a method to reanimate Einstein and get him to patch Special Theory. It's your sort of disappointing attitude, Lt_Damage, that turns me off sharing knowledge. You have absolutely no right to demand anything. Just be pleased when it comes and remember to say thankyou. Prospero Share this post Link to post Share on other sites
perrin693r 0 Posted November 6, 2002 BITCH SLAP WOOT! two thumps up for Prospero Share this post Link to post Share on other sites
Prospero 1 Posted November 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prospero @ Nov. 04 2002,16:14)</td></tr><tr><td id="QUOTE">I've just sussed a method to get a man to move with objects that are moving - ships and stuff. Works very nicely indeed. Two limitations though: 1) Only works for men (well, women too...). 2) The model (ship / aircraft or whatever) has to be specifically designed to take it into account (LOD set up etc). Will post more soon. Prospero<span id='postcolor'> Update: Things have been moving along nicely, but the former (above) two limitations still apply. Regarding the LOD set up I mentioned: This still needs finalizing, but it'll go something like this: to create a sticky surface on your add-on, you define the walkable surfaces in the usual way in the Roadway LOD. Then, to define any walkable surface as sticky, you add a second surface (face) 0.05 metres underneath it, also in the Roadway LOD. I've been testing with a simple mountain cable car on Nogova (all very Where Eagles Dare). You can either enter it and ride it up and down the mountain whilst being able to move about inside / shoot out of it etc. Or you can jump onto its roof as it passes beneath you - and then move about on / shoot from the roof as it moves along. The cable car uses simulation-type "helicopter". Prospero Edit: Oh, and there's one further little trick. You add some "tags" to the vehicle's .p3d so that the script can determine the vehicle's attitude much faster than by my previous method (in another thread). Share this post Link to post Share on other sites