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perrin693r

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About perrin693r

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Building/Selling comps, games, OFP mission creation
  1. perrin693r

    Music?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Balschoiw @ Nov. 07 2002,20:18)</td></tr><tr><td id="QUOTE">pls dont spam the ME forums with questions asked numerous times. Use the search function of the forum !<span id='postcolor'> and whos that directed at? im not spamming so it better not be directed at me
  2. perrin693r

    Music?

    hmmmm the only thing i could see that makes you making a .ext file is that you DONT have File Extensions turned on do you know what i mean? oh F**k i forget how to do it now its been to long uhhhhhh OH YEAH start menu ->Settings -> Folder options in there pick the VIEW Tab up top, and UN-Check 'Hide File Entensions' if you dont know already what this does is allow you to see the .whatevers of files im Assuming your prob in making .ext files is that *IF*(i dont even know if you already have extensions turned off or not, im just guessing)you Dont have extensions turned on then when you make a description.ext file YOU see description.ext but Really its description.ect.txt cause windows hides the extension .txt just a guess, you could try it other then that i dont know why you unable to make .ext files, i can fine using notepad what OS you using?
  3. *sigh* so my script thats in the description.ext file i take out and make a hole new script file?
  4. perrin693r

    Loading and saving a file

    i really dont understand your question, load a file and save a file in .txt format from OFP? do you mean for mission editing? ive never heard of txt files being used for mission editing and ive made a few missions i think you need to explain more of what you mean IRC script? do you mean to use a irc script in flashpoint? and you want to know how to load a file(load.txt) which contains a irc script? is that it? well im not sure but i doubt irc scripts can be used in flashpoint, and if so whats the point? what can a ic script do in OFP? installa virus? lol joke
  5. so im assuming itd be something like: class CfgMusic { tracks[]={ FirstSong}; class FirstSong { name="My FirstSong"; sound[]={"\music\forsaken.ogg",db+40,1.0}; endmission=true; exit; }; }; or i dunno
  6. perrin693r

    What is a invisible h!

    hey thanks for the help, i found it ok, and got my helo's going great!
  7. BITCH SLAP WOOT! two thumps up for Prospero
  8. because i have searched!! All ive found is use a invisible H for this and that not What it is or more importantly HOW DO I MAKE ONE I want to do a chopper drop off(theres a post about it, and i understand all that it says to do except how to make a invisible H) So can someone tell me how to make a invisible H? is it a gamelogic or something?
  9. ok i know the code and the triggers to play music and i know to convert to oggg, i Know, heh what i want is in the missiona sbun ch of stuff done, objectives cpmpletled, and all that, and then you goto extraction point, which will be wherever, once there it triggers a song to play, and i was hoping that somethign could be put into this code: class CfgMusic { tracks[]={ FirstSong}; class FirstSong { name="My FirstSong"; sound[]={"\music\NAME-OF-SONG.ogg",db+40,1.0}; }; }; that will automatically end the game after song is finished(ill pick a song, a short one) ORRR do i need to add another trigger or what? if you read this and wanna help please(please do) 1st see if its possible to add code to the one above to end game after songs done, ORRRRR, if thats not possible just tell me how id go about making a tigger to end the game(actually im gonna go look and see if ending game witha simple trigger is doable without code, sorry if it is doable, but itd still be cool to end the game after the song is done) its its doable plz reply with my either the code i need or the snippet of code i need to add to my exisiting code thanks
  10. perrin693r

    Music?

    actually hey its all cool now! my new code: class CfgMusic { tracks[]={ FirstSong}; class FirstSong { name="My FirstSong"; sound[]={"\music\forsaken.ogg",db+40,1.0}; }; }; and in the game i put a trigger that is activated by west(since im west) and in the effects i scroll through music and see My FirstSong, put that, load game and it works thanks for your help thought uhhhhh, i made a post in some other link of the step by step thing i did if theres anyone out there still confused how in my searchs i found alot of pll asking the question then replying "oh i got it!" without a explanation, which pissed me off so i put a explanation up, heres the link to an that dont understand http://www.flashpoint1985.com/cgi-bin....8;st=10 hope it helps
  11. perrin693r

    What file to put music in?

    ok ive been trying for hours and was about to quit when i read this post, didint understad, f**ked around, and got it!!!!!!! ok here we go, hope this makes sens ei have a tendency Not to make sense. this will be a test mission, a example go into mission editor, pick a make, lets say maldean, place a dude on west anywhere, save this as a USER mission, call it music-test quit back to main menu of flashpoint, alt-tab(or if comp is crap exit game)  go into your operatrion flashpoint/users/mission/YOURNAME/music-test folder, in there make a folder caller  music  (lower case m to be safe) in that folder put your Properly converted ogg sound file in there, make the name lower case, no capitals now hit backspace to go back to music-test folder, make a description.ext file from notepad, open er up, and put this in it </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> class CfgMusic { tracks[]={ FirstSong}; class FirstSong { name="My FirstSong"; sound[]={"\music\NAME-OF-SONG.ogg",db+40,1.0}; }; }; <span id='postcolor'> the song, to be safe, should be in lower case, make it in the code exactly as it is in the folder. now SAVE this file, close it, open it up again to make it its right! go back into minimized flashpoinbt or reload it if you closed it. go into mission editor, Maldean, LOAD music-test, now, zoon in real close using mouse wheel, and hit F3 and double click as close to edge of circle as you can of your guy, we're making a trigger. this is what you do on the first page of the trigger. leave the x and y axis stuff and angle and eclipse shit alone, next area, a box says Activation, change it from NONE to WEST everything else on page LEAVE alone and click the EFFECTS button on bottom left corner of window new page opens up: this page you leave EVEYTHING alone BUT look down near bottom you'll see MUSIC section, click, a bunch of music is there already, scroll down to very bottom and you'll see My FirstSong select that, click ok two times, plreview and BOOM theres your music do this for whatever missions you make if you want the musioc to start as soon as you enter the game keep the trigger Right beside where your guy starts, else you can put that trigger whereever you want for any side, and when that side goes past it it triggers, think of the possibilities
  12. perrin693r

    Need help, re: ogg and music

    well you couldve aqdded a reply to how you solved your prob so future pll searching for answers dont get a stupid *sorted* knowing that your problem was solved dosnt help others solve theres!!
  13. perrin693r

    Music?

    hey fellow canadian Doc im having the same problem i got a prog, converted a mp3 to a ogg, its 48000 bitrate(so its smaller) 16bit, sounds great its name is  forsaken.ogg i made a folder called music in the mission folder name under my name in users, put forsaken.ogg in there then in the missions name folder i put the description.ext file which has this exactly in it: class CfgMusic { tracks[]={forsaken}; class forsaken { name = "forsaken"; sound[] = {music\forsaken.ogg, db+10, 1.0}; }; }; same as you, only with the appropriate file name changes, also, someone said to chage the </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">sound[] = {music\forsaken.ogg, db+10, 1.0}; <span id='postcolor'> to/from </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">sound[] = {\music\forsaken.ogg, db+10, 1.0}; <span id='postcolor'> i did ot both, to no avail, and each time i saved it as a multiplayer not used the editor(though i tried editor and didnt work) i really dont know why this wont work, it seems quite natural that is SHould! BAHHHH!!!!!!
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