g50st 1 Posted August 1, 2016 Hello i created my first map but the textures are kinda messed up im wondering how to fix it heres a picture btw its just a test map picture: http://images.akamai...C6D4A999551ADB/ Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 1, 2016 Looks like your Sattelite image is kind of broken Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 my sat map is this one generated by l3dt https://gyazo.com/f21a2c17d519b1f6b18ebf5764ef0aff what would you do ? Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 1, 2016 What happens if you press "M" ingame? Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 its just like any other map the roads show up and the hills do to ill luanch and take a screenshot Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 https://gyazo.com/d15e62c3f81097ef719b06c5d393f198 theres only texture at the bottom of the map in the m menu Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 1, 2016 alright, check the path`s in the config for the satellite image, if you are not sure if its right, you can post you config Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 config.cpp : http://pastebin.com/KwYtrR7q Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 heres my layers : http://pastebin.com/VbsxQveJ Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 1, 2016 This is your full config? Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 yeah i was just testing to get a map ingame not to make proper one it will be a proper one next time but just wondering about the sat Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 1, 2016 You have not defined a Satellite Image in your config I don't exactly know where the satellite image has to be defined, but try to add this: class OutsideTerrain { satellite = "YOUR\PATH\TO\TEXTURE.paa"; enableTerrainSynth = 0; class Layers { class Layer0 { nopx = "A3\Map_Data\gdt_grass_green_nopx.paa"; texture = "A3\Map_Data\gdt_grass_green_co.paa"; }; }; colorOutside[] = {0.294118,0.333333,0.372549,1}; }; Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 ok ill try it out i looked at lakeside its defined above class secondary airports ill try it now Share this post Link to post Share on other sites
lappihuan 178 Posted August 1, 2016 no thats for the outsideTerraindid you generate your layers in TB? Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 no did not work ill try use a different config maybe that will work? Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 no thats for the outsideTerrain did you generate your layers in TB? yes i imported the images and then generated Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 the other config dident work still white terrain until i zoom in Share this post Link to post Share on other sites
badluckburt 78 Posted August 1, 2016 I can haz questions that hopefully lead you to the answer :) 1, Were you using a tutorial when making this map, if so, which one? 2. Did you change the coordinates of the sat map image after you imported it into TB? 3. Could you post a screenshot of the settings you're using to generate the map tiles? Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 I can haz questions that hopefully lead you to the answer :) 1, Were you using a tutorial when making this map, if so, which one? 2. Did you change the coordinates of the sat map image after you imported it into TB? 3. Could you post a screenshot of the settings you're using to generate the map tiles? 1 using the atlas tutorial and the youtube tutorial of captncaps but has gotten to a point where i know what to do with them so i try do it on my own. 2 yes i did heres a sc: https://gyazo.com/aca7f6e3a05a6981f8e00681db60de69 3. tb1: https://gyazo.com/d89684315a2b9ffdf3cf67a503e82aed tb2: https://gyazo.com/4e6e1187d160ee7aa3b325dcc1892aa8 tb3: https://gyazo.com/a3c2701f347548365fd72ea3ad9f65c9 tb4: https://gyazo.com/e77ea6e6b66e9d5093704cacef6fff76 Share this post Link to post Share on other sites
badluckburt 78 Posted August 1, 2016 Your satmap is way too small at 2048x2048px for 20480x20480m terrain. It's been a while since I checked out the Atlas tutorial but if I remember correctly, JakeRod gives you a heightmap of 512x512px at 4m horizontal resolution which comes to 2048x2048m in-game. The satmap he provides is 2048x2048px meaning a resolution of 1 pixel per meter. The way your satmap is now, the engine has to try and stretch 1 pixel over an area of 10x10m. Try making your satmap at least 20480x20480 pixels, you can probably set the Satellite / Surface tile size to 1024x1024. I think if you go a few pages back or do a search for white terrain, there was someone else with this problem recently and if I recall correctly, his issue went away when he used a properly sized sat map. -edit I noticed you're exporting 4 material per cell but you do have a normal map loaded in so maybe switch to 5 materials per cell + normal map. I don't think it has anything to do with the white map issue but just thought I'd point it out. Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 Your satmap is way too small at 2048x2048px for 20480x20480m terrain. It's been a while since I checked out the Atlas tutorial but if I remember correctly, JakeRod gives you a heightmap of 512x512px at 4m horizontal resolution which comes to 2048x2048m in-game. The satmap he provides is 2048x2048px meaning a resolution of 1 pixel per meter. The way your satmap is now, the engine has to try and stretch 1 pixel over an area of 10x10m. Try making your satmap at least 20480x20480 pixels, you can probably set the Satellite / Surface tile size to 1024x1024. I think if you go a few pages back or do a search for white terrain, there was someone else with this problem recently and if I recall correctly, his issue went away when he used a properly sized sat map. -edit I noticed you're exporting 4 material per cell but you do have a normal map loaded in so maybe switch to 5 materials per cell + normal map. I don't think it has anything to do with the white map issue but just thought I'd point it out. okkk will do and thanks for help dident see that will try now Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 https://gyazo.com/ca849cee50d92678a9af36c11cf4e771:( Share this post Link to post Share on other sites
badluckburt 78 Posted August 1, 2016 nohq is your normal map. It would help if you could explain what you did this time around because I don't think you could've made 20480x20480 image and generated layers that fast :/ And I probably should've been more clear, it's not just your satellite image that needs to be 20480x20480, your surface mask and normal map need to be as well. Share this post Link to post Share on other sites
g50st 1 Posted August 1, 2016 nohq is your normal map. It would help if you could explain what you did this time around because I don't think you could've made 20480x20480 image and generated layers that fast :/ And I probably should've been more clear, it's not just your satellite image that needs to be 20480x20480, your surface mask and normal map need to be as well. oh ok and yeah i did generate it took 8 mins to do ill try that out do you mean to make it 20480x20480 you do it in the mapframe tab thing or in l3dt https://gyazo.com/4e6e1187d160ee7aa3b325dcc1892aa8 Share this post Link to post Share on other sites
badluckburt 78 Posted August 1, 2016 oh ok and yeah i did generate it took 8 mins to do ill try that out do you mean to make it 20480x20480 you do it in the mapframe tab thing or in l3dt https://gyazo.com/4e6e1187d160ee7aa3b325dcc1892aa8 In L3DT, you need to up the scale when you're generating a mask and texture image there. If you're using the free version you're limited in size though so you wouldn't be able to generate an image big enough. A very quick and dirty way around all this would be to resize the 3 images (satellite, normal and mask) in Photoshop using the Nearest neighbour algorithm, this is mostly important for the mask images as you don't want Photoshop generating extra colours on that during the resizing. Share this post Link to post Share on other sites