Richards.D 761 Posted July 31, 2016 ]Hey everyone, Working on my map again, and I have a weird issue. Right now the SAT MAP is fine, but when zoomed out part of it is brown, instead of the actual map. I've posted two photos which clearly display the problem. When you zoom in, the map is fine. When you zoom out, it is brown. Thanks! Share this post Link to post Share on other sites
RoF 241 Posted July 31, 2016 It's a bug, we all have it. Set your sat/surface (mask) to 512x512 to help reduce the size of it. Also When you build your map and play it in Arma, your see the sat map is all broken down that part. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted July 31, 2016 bottomline BUG, reported to BIS a YEAR ago. Big Thanks to BIS for fixing this :angry: Share this post Link to post Share on other sites
Richie 330 Posted July 31, 2016 It's the result of the 'tartan bug' being fixed, it was worse if you remember http://i.imgur.com/LufQ9Ff.jpg Nothing you've done wrong though Richard Share this post Link to post Share on other sites
Dew Mountain 5 Posted July 31, 2016 It's the result of the 'tartan bug' being fixed, it was worse if you remember http://i.imgur.com/LufQ9Ff.jpg Nothing you've done wrong though Richard That makes me sick just looking at it :/ Share this post Link to post Share on other sites
lappihuan 178 Posted July 31, 2016 It's a bug, we all have it. Set your sat/surface (mask) to 512x512 to help reduce the size of it. Also When you build your map and play it in Arma, your see the sat map is all broken down that part. pls don't. 512X512 would be like playing minecraft on a minecraft terminal Share this post Link to post Share on other sites
RoF 241 Posted July 31, 2016 pls don't. 512X512 would be like playing minecraft on a minecraft terminal I meant sat/surface (mask) tiles! Not the whole sat map :D Share this post Link to post Share on other sites
lappihuan 178 Posted July 31, 2016 lol, i missread that :Di thought you suggesed to reduce the whole sat/mask to 512x512. Share this post Link to post Share on other sites
Richards.D 761 Posted August 1, 2016 Well cheers everyone, that's quite remarkable that this is still an issue lol. I'll try changing the tiles to 512 to see if that reduces the issue. Share this post Link to post Share on other sites