g50st 1 Posted July 30, 2016 Hey im wondering how would you import your map from l3dt into terrain builder thanks :) Share this post Link to post Share on other sites
Victim_913 26 Posted July 30, 2016 Do a search for Atlas tutorial and L3DT fantasy island tutorial. They have your answer. But basically, while in L3dt right click on the tab for heightmap, then export as .xyz or .asc. Same process for attributes tab, export that as bmp Then export texture map as bmp In terrain builder after a bunch of stuff, go to file, import terrain andselect your heightmap then import suface mask, which is the attributes then import satellite image Share this post Link to post Share on other sites
Richie 330 Posted July 30, 2016 Click on the heightfield and then right click, select export it as .asc, import that file as your height source in TB You can export as .xyz but i had issues randomly that way, using .asc has never let me down. *Edit* Ninja'ed by Victim :) Share this post Link to post Share on other sites
g50st 1 Posted July 30, 2016 getting this not sure why its loading image from p: https://gyazo.com/4ebaa859f2119f926ff0d5ac289fafb3 Share this post Link to post Share on other sites
RoF 241 Posted July 30, 2016 getting this not sure why its loading image from p: https://gyazo.com/4ebaa859f2119f926ff0d5ac289fafb3 Almost everything you do in TB needs to use P:\ drive, have you set yours up? https://forums.bistudio.com/topic/190353-howto-work-drive-setup-buldozer/ Share this post Link to post Share on other sites
Dew Mountain 5 Posted July 31, 2016 Put your layers.cfg in your P drive and if it already is you probably have a mistake in your layers.cfg Share this post Link to post Share on other sites
g50st 1 Posted July 31, 2016 yeah i have all the files setup properly https://gyazo.com/c1cb9bdf28958e074546aade45540273 Share this post Link to post Share on other sites