kennyleif 20 Posted July 30, 2016 Hi guys, hope you can helpI have set up my multiplayer map to run multiple zeus curators, by adding a gamemaster module to each zeus player, and inserting name in "owner". When I run a multiplayer session from my pc on internet, it works fine. Both have acces to Zeus. However if I upload it to our server, it doesn't. Before they removed 2d editor, we had the same setup there, and it worked fine, so i'm wondering what the heck is causing this, and hoping someone smarter than me is having the answers to it, or might be able to help?Is there any server side setup casing this?Is there any init or sqf setup in mission folder?Hope you can helpRegardsKenny Share this post Link to post Share on other sites
SM_BJS 10 Posted September 16, 2016 Hmm, the only thing i can think that could of happened is if you have used the same PBO as the one used when you used it with the 2D editor. If so, you might have to re-create it as a new mission in the 3D editor. Share this post Link to post Share on other sites
silentghoust 132 Posted October 19, 2016 Check your description.ext, Eden has it's own GUI that does a lot of it, and I found they can conflict with each other. At one point it deleted it entirely. Share this post Link to post Share on other sites
Vass. 14 Posted October 23, 2016 in the "owner" spot make sure you are adding their player ID eg '47131513624114', also give it a variable name to each module eg 'vass', helps for future scripting/ editing, hope that helps! Share this post Link to post Share on other sites
PheNux Cam 0 Posted February 25, 2017 need to add the modukle for it Share this post Link to post Share on other sites