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M1ke_SK

use setObjectTexture on createSimpleObject

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I am trying to attach logo on container. I create usertexture, set pciture and attach it to container. But when I use "createSimpleObject" instead "createVehicle" it not show up.

 

Here is code

private ["_object", "_logo_left", "_logo_right"];
params ["_object"]; //Land_Cargo40_yellow_F

_logo_left = createSimpleObject ["a3\misc_f\Helpers\usertexture1m.p3d", getPosWorld _object]; //not working
_logo_left setObjectTextureGlobal [0, "picture.paa"];
_logo_left attachTo [_object, [0,-1.22,0.2]]; 
_logo_left setdir 0;

_logo_right = "UserTexture1m_F" createVehicle getPosWorld _object; //working
_logo_right setObjectTextureGlobal [0, "picture.paa"];
_logo_right attachTo [_object, [0,1.22,0.2]]; 
_logo_right setdir 180;

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Simple objects don't have configs so you can't use setObjectTexture.

 

edit. Biki says they support "texturing". No idea how though. :confused:

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Same for setVariable.

simple_obj = createSimpleObject [ "a3\structures_f_exp\infrastructure\bridges\bridgesea_01_pillar_f.p3d", (position player) ];
simple_obj setVariable [ "wow", true ];
_get_simple_var = simple_obj getVariable "wow";
hint str _event;

No hint fires because _get_simple_var is nil.

versus:

real_obj = "Land_TreeBin_F" createVehicle (position player);
real_obj setVariable [ "okay", true ];
_get_real_var = real_obj getVariable "okay";
hint str _get_real_var;

Hint fires as "true" as expected.

 

createSimpleObject is supposed to reduce net traffic, so I guess it's not as surprising when a command with an option to make it global causes trouble.

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