lightspeed_aust 681 Posted July 18, 2016 You simply cannot put in those beautiful wooden bridges and make them invincible BIS - please work out a way to make them AI compatible but destructible. 8 Share this post Link to post Share on other sites
lexx 1364 Posted July 18, 2016 Either that or AI who can't drive over them. What worth is a bridge if the AI refuses to use it? Share this post Link to post Share on other sites
2nd ranger 282 Posted July 18, 2016 It makes me laugh in the 2nd campaign mission when the guy says "leave the bridge standing". No problem there, dude. Couldn't destroy it if I wanted to. There are also a few houses you still can't destroy. 4 Share this post Link to post Share on other sites
arkhir 135 Posted July 19, 2016 Napf map for A3 has drive'able bridges that are destructible. At least some of them, because on some AI refuses to drive. Share this post Link to post Share on other sites
BL4DE 91 Posted July 20, 2016 Anyone remember this mission? https://youtu.be/SUVCzPN2apY?t=5626 Would be nice to have something similar in Tanoe 1 Share this post Link to post Share on other sites
lexx 1364 Posted July 20, 2016 Wasn't it possible to delete map objects? If so, I'd propose for mission makers to delete the original bridge, then place a new bridge via script, which then can be destroyed. 1 Share this post Link to post Share on other sites
silentghoust 132 Posted July 21, 2016 Pretty sure it has to do with AI pathing. Maps that I played that had destructible bridges, either had the AI purposely drive around them, or they just drove off of them. Share this post Link to post Share on other sites