Rabid Squirrel 149 Posted July 16, 2016 Hi all, With the latest update to APEX, I have been getting a ton of errors with my mod (filling up the .rpt). These weren't present before the update. 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: Error: creating weapon ItemInfo with scope=private 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.displayName'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.nameSound'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.type'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.picture'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.Library'. 16:56:23 Warning Message: No entry '.libTextDesc'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.model'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.simulation'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.fireLightDuration'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.fireLightIntensity'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.fireLightDiffuse'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.fireLightAmbient'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.weaponLockDelay'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.weaponLockSystem'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.cmImmunity'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.weight'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.lockingTargetSound'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.lockedTargetSound'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.detectRange'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/ItemInfo.muzzles'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.scope'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: Error: creating weapon WeaponSlotsInfo with scope=private 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.displayName'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.nameSound'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.type'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.picture'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.Library'. 16:56:23 Warning Message: No entry '.libTextDesc'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.model'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.simulation'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.fireLightDuration'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.fireLightIntensity'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.fireLightDiffuse'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.fireLightAmbient'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.weaponLockDelay'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.weaponLockSystem'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.cmImmunity'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.weight'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.lockingTargetSound'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.lockedTargetSound'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.detectRange'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/WeaponSlotsInfo.muzzles'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.scope'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: Error: creating weapon EGLM with scope=private 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.displayName'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.nameSound'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.type'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.picture'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.Library'. 16:56:23 Warning Message: No entry '.libTextDesc'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.model'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.simulation'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.fireLightDuration'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.fireLightIntensity'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.fireLightDiffuse'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.fireLightAmbient'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.weaponLockDelay'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.weaponLockSystem'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.cmImmunity'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.weight'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.lockingTargetSound'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.lockedTargetSound'. 16:56:23 Warning Message: Size: '/' not an array 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.detectRange'. 16:56:23 Warning Message: '/' is not a value 16:56:23 Warning Message: No entry 'bin\config.bin/CfgWeapons/EGLM.muzzles'. 16:56:23 Warning Message: Size: '/' not an array Any Idea what the Problem could be? Thanks in Advance! Share this post Link to post Share on other sites
TeTeT 1523 Posted July 16, 2016 On ItemInfo, check out https://forums.bistudio.com/topic/192259-config-errors-displaying/?hl=iteminfo#entry3056311 I'd guess the other errors are inheritance related as well. Best to de-pbo the vanilla weapons after the patch and model your stuff like wise. Share this post Link to post Share on other sites
Rabid Squirrel 149 Posted July 16, 2016 On ItemInfo, check out https://forums.bistudio.com/topic/192259-config-errors-displaying/?hl=iteminfo#entry3056311 I'd guess the other errors are inheritance related as well. Best to de-pbo the vanilla weapons after the patch and model your stuff like wise. Thanks! I guess I have a bit of work to do. Share this post Link to post Share on other sites
Rabid Squirrel 149 Posted July 16, 2016 As it turns out, it wasn't that much work :) :) For reference to anyone who stumbles upon the same error, the below example relates to my Vest specifically, but it works similarly with Headgear and other items: //What was class ItemInfo; class SA_PlateCarrier_BA1: Vest_NoCamo_Base { ... class ItemInfo: ItemInfo { ... }; }; //Changed to class VestItem; class SA_PlateCarrier_BA1: Vest_NoCamo_Base { ... class ItemInfo: VestItem { ... }; }; I did a similar thing with the Weapons regarding 'WeaponSlotsInfo', the difference is that I inherited it from a different place: //Instead of having out here class WeaponSlotsInfo; //I moved it in here class arifle_MX_Base_F: Rifle_Base_F { class WeaponSlotsInfo; class GunParticles; }; My rifle uses the MX Base class, so the configuration would probably be different for other people. 3 Share this post Link to post Share on other sites
2fast 11 Posted August 7, 2016 As it turns out, it wasn't that much work :) :) For reference to anyone who stumbles upon the same error, the below example relates to my Vest specifically, but it works similarly with Headgear and other items: //What was class ItemInfo; class SA_PlateCarrier_BA1: Vest_NoCamo_Base { ... class ItemInfo: ItemInfo { ... }; }; //Changed to class VestItem; class SA_PlateCarrier_BA1: Vest_NoCamo_Base { ... class ItemInfo: VestItem { ... }; }; I did a similar thing with the Weapons regarding 'WeaponSlotsInfo', the difference is that I inherited it from a different place: //Instead of having out here class WeaponSlotsInfo; //I moved it in here class arifle_MX_Base_F: Rifle_Base_F { class WeaponSlotsInfo; class GunParticles; }; My rifle uses the MX Base class, so the configuration would probably be different for other people. Thanks for providing a solution. Can you elaborate on the second part of the fix? I have some modded weapon cfg definitions in my custom mod as well. Your part 1 itemInfo fix was working for me, but for part 2, when I moved the "class WeaponSlotsInfo" into the class definition itself like you did, Arma would throw error saying WeaponSlotsInfo already defined and would not load for me. Can you please explain a little bit more? Thanks! =) class WeaponSlotsInfo; class Custom_srifle_EBR_SOS_F : srifle_EBR_SOS_F { magazines[] = {"Custom_762x51_Mag"}; displayName = "EBR Custom Rifle"; class Single : Single{ dispersion = 0.00001; }; class WeaponSlotsInfo : WeaponSlotsInfo{ mass = 1; }; }; change to class Custom_srifle_EBR_SOS_F : srifle_EBR_SOS_F { class WeaponSlotsInfo; magazines[] = {"Custom_762x51_Mag"}; displayName = "EBR Custom Rifle"; class Single : Single{ dispersion = 0.00001; }; class WeaponSlotsInfo : WeaponSlotsInfo{ mass = 1; }; }; EDIT: Never mind, managed to fix it. For those who are interested, the correct definition should be below class srifle_EBR_SOS_F{ class WeaponSlotsInfo; //this should be declared inside weapon class (previously was outside weapon class) class Single; //same for this one } class Custom_srifle_EBR_SOS_F : srifle_EBR_SOS_F { magazines[] = {"Custom_762x51_Mag"}; displayName = "EBR Custom Rifle"; class Single : Single{ dispersion = 0.00001; }; class WeaponSlotsInfo : WeaponSlotsInfo{ mass = 1; }; }; EDIT2: Config is still not working, anyone can help to shed some lights? Share this post Link to post Share on other sites
Rabid Squirrel 149 Posted August 18, 2016 EDIT2: Config is still not working, anyone can help to shed some lights? Hey man, Is it still producing those errors, or has it stopped working wholesale? Share this post Link to post Share on other sites
bhcluster 15 Posted May 11, 2017 On 16/7/2016 at 5:14 PM, Rabid Squirrel said: As it turns out, it wasn't that much work :) :) For reference to anyone who stumbles upon the same error, the below example relates to my Vest specifically, but it works similarly with Headgear and other items: //What was class ItemInfo; class SA_PlateCarrier_BA1: Vest_NoCamo_Base { ... class ItemInfo: ItemInfo { ... }; }; //Changed to class VestItem; class SA_PlateCarrier_BA1: Vest_NoCamo_Base { ... class ItemInfo: VestItem { ... }; }; Hi Rabid Squirrel, I have follows your example but no luck, I still get that warning message. This is the cod that I have: class ARBiH_Beret_Officer_Red: HelmetBase { author = "$STR_RBiH_Author_Name"; _generalMacro = "H_Beret_blk"; scope = 2; displayName = "ARBiH Beret Officer (Red)"; picture = "\CLUSTER\ARBiH_Equip\data\beret\ui\arbih_beret_officer_red_icon_ca.paa"; hiddenSelectionsTextures[] = {"\CLUSTER\ARBiH_Equip\data\beret\arbih_beret_officer_red_co.paa"}; model = "\A3\Characters_F\Common\headgear_beret01"; allowedFacewear[] = {"G_Aviator","G_Balaclava_blk","G_Balaclava_oli","G_Bandanna_aviator","G_Bandanna_beast","G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli","G_Bandanna_shades","G_Bandanna_sport","G_Bandanna_tan","G_Shades_Black","G_Shades_Blue","G_Shades_Red","G_Shades_Green"}; class ItemInfo: ItemInfo { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; }; }; Any help is greatly appreciated. Share this post Link to post Share on other sites
Rabid Squirrel 149 Posted May 11, 2017 1 hour ago, bhcluster said: Hi Rabid Squirrel, I have follows your example but no luck, I still get that warning message. This is the cod that I have: ... Any help is greatly appreciated. Heyo, maybe try this: class HeadgearItem; class ARBiH_Beret_Officer_Red: HelmetBase { author = "$STR_RBiH_Author_Name"; _generalMacro = "H_Beret_blk"; scope = 2; displayName = "ARBiH Beret Officer (Red)"; picture = "\CLUSTER\ARBiH_Equip\data\beret\ui\arbih_beret_officer_red_icon_ca.paa"; hiddenSelectionsTextures[] = {"\CLUSTER\ARBiH_Equip\data\beret\arbih_beret_officer_red_co.paa"}; model = "\A3\Characters_F\Common\headgear_beret01"; allowedFacewear[] = {"G_Aviator","G_Balaclava_blk","G_Balaclava_oli","G_Bandanna_aviator","G_Bandanna_beast","G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli","G_Bandanna_shades","G_Bandanna_sport","G_Bandanna_tan","G_Shades_Black","G_Shades_Blue","G_Shades_Red","G_Shades_Green"}; class ItemInfo: HeadgearItem { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; }; }; Declare the "HeadgearItem" class, then inherit "ItemInfo" from "HeadgearItem" in your "ARBiH_Beret_Officer_Red" class, as seen above. Share this post Link to post Share on other sites
bhcluster 15 Posted May 11, 2017 1 hour ago, Rabid Squirrel said: Heyo, maybe try this: class HeadgearItem; class ARBiH_Beret_Officer_Red: HelmetBase { author = "$STR_RBiH_Author_Name"; _generalMacro = "H_Beret_blk"; scope = 2; displayName = "ARBiH Beret Officer (Red)"; picture = "\CLUSTER\ARBiH_Equip\data\beret\ui\arbih_beret_officer_red_icon_ca.paa"; hiddenSelectionsTextures[] = {"\CLUSTER\ARBiH_Equip\data\beret\arbih_beret_officer_red_co.paa"}; model = "\A3\Characters_F\Common\headgear_beret01"; allowedFacewear[] = {"G_Aviator","G_Balaclava_blk","G_Balaclava_oli","G_Bandanna_aviator","G_Bandanna_beast","G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli","G_Bandanna_shades","G_Bandanna_sport","G_Bandanna_tan","G_Shades_Black","G_Shades_Blue","G_Shades_Red","G_Shades_Green"}; class ItemInfo: HeadgearItem { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; }; }; Declare the "HeadgearItem" class, then inherit "ItemInfo" from "HeadgearItem" in your "ARBiH_Beret_Officer_Red" class, as seen above. I have tried this and it does not give me warning message but units end up having different beret and my texture does not show up. This what they have in characters_f config.cpp file of Arma 3 and it seems to work with out warning message. class H_Beret_blk: HelmetBase { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "H_Beret_blk"; scope = 2; displayName = "$STR_A3_H_Beret_blk0"; picture = "\A3\characters_f\Data\UI\icon_H_Beret_blk_CA.paa"; hiddenSelectionsTextures[] = {"\a3\characters_f\common\data\headgear_beret01_co.paa"}; model = "\A3\Characters_F\Common\headgear_beret01"; allowedFacewear[] = {"",7.5,"G_Aviator",1,"G_Balaclava_blk",1,"G_Balaclava_oli",1,"G_Bandanna_aviator",1,"G_Bandanna_beast",1,"G_Bandanna_blk",1,"G_Bandanna_khk",1,"G_Bandanna_oli",1,"G_Bandanna_shades",1,"G_Bandanna_sport",1,"G_Bandanna_tan",1,"G_Shades_Black",1,"G_Shades_Blue",1,"G_Shades_Red",1,"G_Shades_Green",1}; class ItemInfo: ItemInfo { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; }; }; Share this post Link to post Share on other sites
Rabid Squirrel 149 Posted May 11, 2017 1 hour ago, bhcluster said: I have tried this and it does not give me warning message but units end up having different beret and my texture does not show up. This what they have in characters_f config.cpp file of Arma 3 and it seems to work with out warning message. I think I know what the problem is then. The class "HeadgearItem" doesn't have any hiddenSelections defined for it. So, when you try and apply your custom camo via "hiddenSelectionsTextures", it doesn't work. To fix this, see as I have below, I included the hiddenSelection on which you would be applying your custom camo to the model. Give it a try and let me know. class HeadgearItem; class ARBiH_Beret_Officer_Red: HelmetBase { author = "$STR_RBiH_Author_Name"; _generalMacro = "H_Beret_blk"; scope = 2; displayName = "ARBiH Beret Officer (Red)"; picture = "\CLUSTER\ARBiH_Equip\data\beret\ui\arbih_beret_officer_red_icon_ca.paa"; hiddenSelections[]={"camo"}; hiddenSelectionsTextures[] = {"\CLUSTER\ARBiH_Equip\data\beret\arbih_beret_officer_red_co.paa"}; model = "\A3\Characters_F\Common\headgear_beret01"; allowedFacewear[] = {"G_Aviator","G_Balaclava_blk","G_Balaclava_oli","G_Bandanna_aviator","G_Bandanna_beast","G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli","G_Bandanna_shades","G_Bandanna_sport","G_Bandanna_tan","G_Shades_Black","G_Shades_Blue","G_Shades_Red","G_Shades_Green"}; class ItemInfo: HeadgearItem { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; hiddenSelections[]={"camo"}; }; }; 1 Share this post Link to post Share on other sites
bhcluster 15 Posted May 11, 2017 1 hour ago, Rabid Squirrel said: I think I know what the problem is then. The class "HeadgearItem" doesn't have any hiddenSelections defined for it. So, when you try and apply your custom camo via "hiddenSelectionsTextures", it doesn't work. To fix this, see as I have below, I included the hiddenSelection on which you would be applying your custom camo to the model. Give it a try and let me know. class HeadgearItem; class ARBiH_Beret_Officer_Red: HelmetBase { author = "$STR_RBiH_Author_Name"; _generalMacro = "H_Beret_blk"; scope = 2; displayName = "ARBiH Beret Officer (Red)"; picture = "\CLUSTER\ARBiH_Equip\data\beret\ui\arbih_beret_officer_red_icon_ca.paa"; hiddenSelections[]={"camo"}; hiddenSelectionsTextures[] = {"\CLUSTER\ARBiH_Equip\data\beret\arbih_beret_officer_red_co.paa"}; model = "\A3\Characters_F\Common\headgear_beret01"; allowedFacewear[] = {"G_Aviator","G_Balaclava_blk","G_Balaclava_oli","G_Bandanna_aviator","G_Bandanna_beast","G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli","G_Bandanna_shades","G_Bandanna_sport","G_Bandanna_tan","G_Shades_Black","G_Shades_Blue","G_Shades_Red","G_Shades_Green"}; class ItemInfo: HeadgearItem { mass = 6; allowedSlots[] = {801,901,701,605}; uniformModel = "\A3\Characters_F\Common\headgear_beret01"; modelSides[] = {6}; hiddenSelections[]={"camo"}; }; }; This works the only thing now is that the weapon is not visible in first person. Share this post Link to post Share on other sites
Rabid Squirrel 149 Posted May 11, 2017 3 hours ago, bhcluster said: This works the only thing now is that the weapon is not visible in first person. What Weapon is not visible in First Person? Share this post Link to post Share on other sites
bhcluster 15 Posted May 12, 2017 22 hours ago, Rabid Squirrel said: What Weapon is not visible in First Person? Scratch that its working OK, it seems it was a glitch on the other PC. Thanks for all your help m8. Share this post Link to post Share on other sites
Rabid Squirrel 149 Posted May 13, 2017 16 hours ago, bhcluster said: Scratch that its working OK, it seems it was a glitch on the other PC. Thanks for all your help m8. Glad to help Share this post Link to post Share on other sites