Rabid Squirrel 149 Posted July 16, 2016 Hi all, I have been working on creating a custom weapon. For the most part I have gotten it right, but for some reason when I kill an AI holding my weapon it falls out of his hands, flops around a bit like a fish, then lands up like this: Here is a list of the LOD's I have: 1.000 View - Pilot ShadowVolume Geometry Memory Land Hit At first I thought it was the Geometry LOD because the weapon wasn't blocking bullets, but I have fixed that (https://community.bistudio.com/wiki/Validating_Geometries). Then I thought maybe Adding a Land Hit LOD would help... still no luck. Any and all help is appreciated. Thanks in Advance! Share this post Link to post Share on other sites
Jackal326 1181 Posted July 16, 2016 Does the Geometry LOD have mass? Share this post Link to post Share on other sites
Rabid Squirrel 149 Posted July 16, 2016 Does the Geometry LOD have mass? Yeah it does, if you mean using Alt+M and then setting the Mass on the bottom left of Object Builder. Share this post Link to post Share on other sites
UK_Apollo 476 Posted July 16, 2016 Check your LOD Named Properties (Window menu or Ctrl+1): GEOMETRY LOD autocenter = 0 preferShadowVolume = 1 class = vehicle OTHER LODS lodNoShadow = 1 Share this post Link to post Share on other sites
Rabid Squirrel 149 Posted July 17, 2016 Check your LOD Named Properties (Window menu or Ctrl+1): GEOMETRY LOD autocenter = 0 preferShadowVolume = 1 class = vehicle OTHER LODS lodNoShadow = 1 Thank you very much! That worked. If you don't mind my asking, how did you know to do that? In reading and following tutorials I haven't seen a reference to 'Named Properties' before. Share this post Link to post Share on other sites
UK_Apollo 476 Posted July 17, 2016 You're welcome. It's one of the problems of modding in Arma that there isn't full documentation, and often certain aspects are only mentioned in threads such as this. There are some references to Named Properties out there, but many are out of date, referring to Arma 1 or 2. Arma 3 seems to have simplified which variables make a difference, but you have to beware of them, particularly as copying/pasting an object into your project will also bring it's LOD named properties with it, and as you saw they can really screw up behaviour in a weird way. One way to check what to set is to look at the Arma 3 Samples - download from Steam if you don't have them. They give example models and configs for different types of objects, including weapons. 2 Share this post Link to post Share on other sites