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campo109

Tanoa shader glitches?

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Ever since i have updated to apex i am getting shader glitches on buildings and the signs on them. Does anyone know a fix? Please help meh, it is killing me. Here is a picture of glitch

 

http://i.imgur.com/Hez8sz9.jpg

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try playing around with the settings... turning things such as ambient occlusion off, raise or lower view distance, i dont know there are tons of options in the game which you can adjust, HDR, shadow detail... ect

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try playing around with the settings... turning things such as ambient occlusion off, raise or lower view distance, i dont know there are tons of options in the game which you can adjust, HDR, shadow detail... ect

I already have D:

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Yeah, it's called z-fighting.

 

It's been around for a long time. Not sure if it can be fixed on the client's end? If anyone knows of a solution, post it up!

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Yeah, it's called z-fighting.

 

It's been around for a long time. Not sure if it can be fixed on the client's end? If anyone knows of a solution, post it up!

It used to be a big issue (for me) with Skyrim, especially the layered skybox (with the mountains in the distance overlaying the skybox itself and the sky texture glitching through). I can't say that I have ever noticed it in ArmA though - more often that not its the alpha-ghosting/layering that seems to rear its ugly head for me.

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