evil_brownie 17 Posted July 13, 2016 As of the current stable/public APEX release, has something major been changed regarding which player controlled, man-type classes can use in the facewear section in the 3DEN editor? Example of what I'm refering to: - I start up the editor, any map (Stratis, Tanoa, etc.), - Place a soldier that I intend on controlling immediately, - Change it's loadout via the built-in loadout editor, - hit preview. The problem: with the exception of certain classes (unsure of just how many work/don't work), upon the preview start, my character will have lost it's facewear item (everything else is fine). Example: vanilla A3 NATO Rifleman doesn't work while some of the new CTRG stealth units will work just fine. Doesn't seem to affect AI units i change, nor affected by usage of mods (tested both with and without), and changing it in-game via Arsenal function is fine. The workaround for the afflicted classnames is to manually re-add the facewear via their respective init fields. Any help would be appreciated, as i really can't fathom why this is happening all of a sudden :/ Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 13, 2016 This has been happening for as long as I can remember. It's not new (at least not with the factions I use). Though I see it with my playable AI only. My player seems to be unaffected. I haven't looked explicitly at this with Apex though. Share this post Link to post Share on other sites
peegee 118 Posted July 14, 2016 *Brainfart deleted* Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 14, 2016 I take back what I said. It doesn't work for the player either. Also, some helmets are disappearing when selected in the edit loadout option too. This is new. The combat helmet doesn't seem to want to stick. Share this post Link to post Share on other sites