scottb613 283 Posted July 13, 2016 Hi Folks, RE: Vanilla What do you need to do to enable options in the "Support" window for a platoon leader ? I've added both the platoon and artillery - tried syncing them - yet no options show up when I press "8" as the platoon leader... Thanks... Regards,Scott Share this post Link to post Share on other sites
kylania 568 Posted July 13, 2016 Player <-> Support Requester Module <-> Support Provider (Virtual Arty) Module 1 Share this post Link to post Share on other sites
lexx 1363 Posted July 13, 2016 If you have "real" artillery placed in the mission, you can use the non-Virtual Support Provider and link it to the vehicles instead. This way, when requesting support, the units will fire. 1 Share this post Link to post Share on other sites
scottb613 283 Posted July 13, 2016 Hi Folks, Thank you kindly - let me give this a try... Regards, Scott Sent from my iPad using Tapatalk Share this post Link to post Share on other sites
Djonny344 1 Posted September 26, 2016 Hi, I know how to place the artillery and get the support to work, but I'm now trying to set up with my air-support that there is an AA and as long as the AA is present air-support is not available. I've been looking everywhere and can't find it, Does anybody know something that might help? Thanks... 1 Share this post Link to post Share on other sites
theend3r 83 Posted September 26, 2016 Hi, I know how to place the artillery and get the support to work, but I'm now trying to set up with my air-support that there is an AA and as long as the AA is present air-support is not available. I've been looking everywhere and can't find it, Does anybody know something that might help? Thanks... Don't link it to the player and use [player, support_requester, arty_provider] call BIS_fnc_addSupportLink; to make it available. 1 Share this post Link to post Share on other sites
davidoss 552 Posted September 26, 2016 Simple trigger with condition !alive AA and on activation null = [player, sreq, sprov_cas] call BIS_fnc_addSupportLink; 1 Share this post Link to post Share on other sites
scottb613 283 Posted September 26, 2016 Hi Folks, Thanks for the help !!! Regards,Scott Share this post Link to post Share on other sites
Djonny344 1 Posted October 1, 2016 Hi Guys Thank for the help. I used : [player, support_requester, arty_provider] call BIS_fnc_addSupportLink; in the "on activation" of the trigger and !alive AA1 (becous my AA guns are named AA1) in the "condition" of the trigger and it worked. thanks again. Share this post Link to post Share on other sites