Bezzen   11 Posted October 28, 2022 4 hours ago, Play3r said: Here is it from my DB.  https://www.dropbox.com/sh/v8f56gvf98ugfru/AAC0MnhtXJLsLwPK1xr8o8zha?dl=0 Thanks, but it was just the .sqf file. Need the HTML for the tool 🙂 Share this post Link to post Share on other sites
Play3r   147 Posted October 30, 2022 On 10/28/2022 at 9:45 AM, Bezzen said: Thanks, but it was just the .sqf file. Need the HTML for the tool 🙂  oh well then i cant help you.. 🙂 Share this post Link to post Share on other sites
interectic   9 Posted December 5, 2022 How would you add actual voices to this? Share this post Link to post Share on other sites
Play3r   147 Posted December 9, 2022 On 10/28/2022 at 9:45 AM, Bezzen said: Thanks, but it was just the .sqf file. Need the HTML for the tool 🙂 Have you tried to download the tool from the link on GitHub?? //PLay3r Share this post Link to post Share on other sites
Necropaulo   31 Posted November 24, 2023 On 12/5/2022 at 2:28 AM, interectic said: How would you add actual voices to this?  Even 1 year later, i think it's a really good question, so this is the way I add voice with this script :  1. Create your voice file -> .ogg (I use Audacity to create them with the good format) This part is the harder, you can rec your voice but it's not easy, i prefer use generated voice by AI, but hard to find a good one 😄  2. Insert your voice file in your mission  Create class in description.ext  Spoiler class CfgSounds {        sounds[] = {"intro1"}; // use array to set multiples sound using the name you use for your sound {"intro1","intro2","intro3"...}        class intro1        {                name = "intro1";                sound[] = {"sound\intro1.ogg", db+55, 1.0}; //where to find the file, his volume and his speech                titles[] = {};        };  3. Create a specific script to your mission : intro1.sqf  Spoiler playSound ["intro1", true]; line1 = [name player, "your text"]; line2 = [name player, "your text"]; [[line1,line2],"DIRECT",0.06,false] execVM "fn_simpleConv.sqf"; sleep 10; //using this sleep to run until playsound has finish  4. Compil your script in the init.sqf Spoiler intro1 = compile (preprocessFileLineNumbers "Sound\intro1.sqf");  5. Use a trigger to call your script Spoiler Condition : what you want On act : call{ execVm "Sound\intro1.sqf";} On desact :  This method seem fine on SP and MP, and I use it a few time. Keep in mind that your voice file need to be similar with the duration of the Fn-SimpleConv script, so you will need a few test before having a good one 🙂  2 Share this post Link to post Share on other sites
29j2003 Â Â 0 Posted January 9 Hey R3vo! I wanted to ask if it is fine to use your Simple Conversation Script and perhaps even edit it for our custom uses. It would be used in the upcoming Hunter-One scenario and later in the work in progress SoA scenario with of course credits given on the steam workshop page and very likely on the end of the mission. Â - 29 Share this post Link to post Share on other sites