Bezzen   11 Posted October 28, 2022 4 hours ago, Play3r said: Here is it from my DB.  https://www.dropbox.com/sh/v8f56gvf98ugfru/AAC0MnhtXJLsLwPK1xr8o8zha?dl=0 Thanks, but it was just the .sqf file. Need the HTML for the tool 🙂 Share this post Link to post Share on other sites
Play3r   147 Posted October 30, 2022 On 10/28/2022 at 9:45 AM, Bezzen said: Thanks, but it was just the .sqf file. Need the HTML for the tool 🙂  oh well then i cant help you.. 🙂 Share this post Link to post Share on other sites
interectic   10 Posted December 5, 2022 How would you add actual voices to this? Share this post Link to post Share on other sites
Play3r   147 Posted December 9, 2022 On 10/28/2022 at 9:45 AM, Bezzen said: Thanks, but it was just the .sqf file. Need the HTML for the tool 🙂 Have you tried to download the tool from the link on GitHub?? //PLay3r Share this post Link to post Share on other sites
Necropaulo   31 Posted November 24, 2023 On 12/5/2022 at 2:28 AM, interectic said: How would you add actual voices to this?  Even 1 year later, i think it's a really good question, so this is the way I add voice with this script :  1. Create your voice file -> .ogg (I use Audacity to create them with the good format) This part is the harder, you can rec your voice but it's not easy, i prefer use generated voice by AI, but hard to find a good one 😄  2. Insert your voice file in your mission  Create class in description.ext  Spoiler class CfgSounds {        sounds[] = {"intro1"}; // use array to set multiples sound using the name you use for your sound {"intro1","intro2","intro3"...}        class intro1        {                name = "intro1";                sound[] = {"sound\intro1.ogg", db+55, 1.0}; //where to find the file, his volume and his speech                titles[] = {};        };  3. Create a specific script to your mission : intro1.sqf  Spoiler playSound ["intro1", true]; line1 = [name player, "your text"]; line2 = [name player, "your text"]; [[line1,line2],"DIRECT",0.06,false] execVM "fn_simpleConv.sqf"; sleep 10; //using this sleep to run until playsound has finish  4. Compil your script in the init.sqf Spoiler intro1 = compile (preprocessFileLineNumbers "Sound\intro1.sqf");  5. Use a trigger to call your script Spoiler Condition : what you want On act : call{ execVm "Sound\intro1.sqf";} On desact :  This method seem fine on SP and MP, and I use it a few time. Keep in mind that your voice file need to be similar with the duration of the Fn-SimpleConv script, so you will need a few test before having a good one 🙂  2 Share this post Link to post Share on other sites
29j2003 Â Â 0 Posted January 9, 2024 Hey R3vo! I wanted to ask if it is fine to use your Simple Conversation Script and perhaps even edit it for our custom uses. It would be used in the upcoming Hunter-One scenario and later in the work in progress SoA scenario with of course credits given on the steam workshop page and very likely on the end of the mission. Â - 29 Share this post Link to post Share on other sites