tryteyker 28 Posted June 30, 2016 Hi, with Apex preview, there's a new squad radar used in the Prologue campaign. I've looked around a bit and I'm pretty sure it's defined in CfgInGameUI >> SquadRadar. It's a neat vanilla replacement for STHud, but does anyone have an idea on how to get it into a mission? cutRsc/cutObj don't seem to be working, but to be fair I haven't messed around with it too much as I'm about to head to work. Share this post Link to post Share on other sites
POLPOX 779 Posted June 30, 2016 You should check Difficulty Options. In Veteran the radar is not available. Share this post Link to post Share on other sites
tryteyker 28 Posted June 30, 2016 Yeah the prologue had a forced regular difficulty for some reason. But still, it'd be interesting to implement this permanently in a mission because it's a good vanilla substitute for STHud from what I can see, unless it also shows enemies that are closer than 50m. Share this post Link to post Share on other sites
phronk 905 Posted June 30, 2016 Add this to your description.ext maybeshowSquadRadar=1;​ 1 Share this post Link to post Share on other sites
tryteyker 28 Posted June 30, 2016 Nope, not working. Any other ideas? OK so I should probably google some more before I open up new topics.. "new" squad radar. Take a look at alt syntax here: https://community.bistudio.com/wiki/showHUD Share this post Link to post Share on other sites
dr death jm 117 Posted July 2, 2016 Nope, not working. Any other ideas? OK so I should probably google some more before I open up new topics.. "new" squad radar. Take a look at alt syntax here: https://community.bistudio.com/wiki/showHUD this works, but it only comes up if you are in a vehicle... Share this post Link to post Share on other sites
tryteyker 28 Posted July 2, 2016 Yeah it seems to be pretty inconsistent. The in-game option to turn on squad radar always reverts to false too, at least for me. Share this post Link to post Share on other sites