sauerxz 10 Posted June 25, 2016 Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this: killscript.sqf if (local player)then{ _unit=(_this select 0); _killer=(_this select 1); _unit addMPEventHandler ["MPkilled", { _unit= (_this select 0); // UNIT THAT DIED _killer= (_this select 1); // UNIT THAT KILLED THE UNIT if (isplayer _killer && _unit != _killer)then{ // IF KILLER IS A PLAYER _killer addScore 2; _id = format ["%1 killed %2.",name _killer,name _unit]; // UNIQUE MARKER NAME hint _id; _unit removeAllEventHandlers "killed"; }; }]; }; I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended. What it does: Player A kills player B Player A gets his score (2), yay. Player B respawns. Then, Player C kills player D Player C gets more points than he should get. And this keeps happening like: Score behavior: Kill 1 : 2 points Kill 2 : 4 points Kill 3 : 6 points (...) <- I'm not sure about these values, but I do know that they keep growing. I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out. If any of you guys can help me, it would be appreciated! :) Share this post Link to post Share on other sites