maihym 12 Posted June 24, 2016 So I'm trying to make some custom channels and the radioChannelCreate command isn't working. I keep getting a return of 0. I've even tried testing the example on the wiki and it still returns 0. Can someone please provide me with the correct syntax of the command. Share this post Link to post Share on other sites
kylania 568 Posted June 24, 2016 wiki/radioChannelCreate Can you post what you have so far? Share this post Link to post Share on other sites
POLPOX 778 Posted June 24, 2016 What is wrong with you? I just tested customRadioNumber = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player]]; And customRadioNumber returns 1. Share this post Link to post Share on other sites
maihym 12 Posted June 24, 2016 wiki/radioChannelCreate Can you post what you have so far? Well like I said I tested the example from the wiki and that's really it. Is it because I didn't execute it server side? Share this post Link to post Share on other sites
kylania 568 Posted June 24, 2016 For multiplayer it would have to be run on the server, yes. So maybe put it in initServer.sqf? Share this post Link to post Share on other sites
maihym 12 Posted June 24, 2016 For multiplayer it would have to be run on the server, yes. So maybe put it in initServer.sqf? OK I did that and here's what I put. apddispatch = radioChannelCreate [[0.117, 0.564, 1, 1], "APD Dispatch", "APD Dispatch: %UNIT_NAME", []]; Share this post Link to post Share on other sites
kylania 568 Posted June 24, 2016 I suspect it's the "APD Dispatch: %UNIT_NAME" part. I'm guessing it only accepts the values found in the wiki for radioChannelSetCallSign. Try taking out the "APD Dispatch: " part so it's just: apdDispatchChannel = radioChannelCreate [[0.117, 0.564, 1, 1], "APD Dispatch", "%UNIT_NAME", [p1]]; Assuming you have a unit named p1. Adjust the final array to match the variable names for your players. If you want a custom callSign, investigate the $key feature of the radioChannelSetCallSign command perhaps? Share this post Link to post Share on other sites
maihym 12 Posted June 24, 2016 I suspect it's the "APD Dispatch: %UNIT_NAME" part. I'm guessing it only accepts the values found in the wiki for radioChannelSetCallSign. Try taking out the "APD Dispatch: " part so it's just: apdDispatchChannel = radioChannelCreate [[0.117, 0.564, 1, 1], "APD Dispatch", "%UNIT_NAME", [p1]]; Assuming you have a unit named p1. Adjust the final array to match the variable names for your players. If you want a custom callSign, investigate the $key feature of the radioChannelSetCallSign command perhaps? OK I finally got it to work, I just needed to execute on the server not the client. Now is it possible to remove the group chat and von for a certain side even if they're in a group Share this post Link to post Share on other sites
killzone_kid 1332 Posted June 25, 2016 OK I finally got it to work, I just needed to execute on the server not the client. Now is it possible to remove the group chat and von for a certain side even if they're in a group Even though it already says this multiple times on the BIKI page, seems not enough, so I added it one more time. Share this post Link to post Share on other sites