voxid 10 Posted June 23, 2016 hi, i have a problem with my model in game . When I'm at the back of the helicopter my model disappears , I do not know why?In OB the model does not exceed the grid area. Share this post Link to post Share on other sites
Jackal326 1181 Posted June 23, 2016 I'm probably talking shit (wouldn't be the first time) but I think the game uses the model's centre of gravity (changeable in the geometry lod) to calculate rendering and such to stop rendering objects outside your FOV to aid performance. Backup your geometry LOD and have a play around with it. Obviously this will (probably) impact the flight characteristics but worth a test to see if it does in fact have any affect. 1 Share this post Link to post Share on other sites
voxid 10 Posted June 26, 2016 its still not working ... Share this post Link to post Share on other sites
UK_Apollo 476 Posted June 27, 2016 Does the helicopter disappear when you move away from it (increasing the distance) or only when you view from behind? How many visual LOD's do you have in the model? Share this post Link to post Share on other sites
voxid 10 Posted June 29, 2016 only when i'm view from behind and i have 2 lod (0 and 1001) Share this post Link to post Share on other sites
UK_Apollo 476 Posted June 30, 2016 Those are odd numbers for the visual LOD's. "1.000" and "2.000" would be more usual. Does it look ok in Object Builder when you put on solid faces? (View>Projected, View>Solid Faces) Have you Recalculated Normals (F5)? Does it look ok in Bulldozer? (View>Viewers>Bulldozer>Start) What happens if you temporarily delete the second visual LOD? (Change it to an EDIT LOD) Share this post Link to post Share on other sites
x3kj 1247 Posted July 1, 2016 do you have a matching Geometry LOD? The game needs this for important calculations. A too small goemetry lod could lead to this Share this post Link to post Share on other sites