Frankdatank1218 39 Posted June 20, 2016 Here is my description.ext: respawn = "base"; respawnDelay = 5; respawnVehicleDelay = 30; respawnTemplatesWest[] = {"Revive","MenuPosition","Spectator"}; respawnOnStart = 0; disabledAI = 1; joinUnassigned = 1; aiKills = 1; reviveDelay = 6; reviveForceRespawnDelay = 3; reviveBleedOutDelay = 60;NO MATTER WHAT enabling revive makes players respawn instantly where they died if they run out of revive time or press the respawn button. I cannot get spawn delays, respawn menus, or respawn points AKA "Base" respawn working all together. PLEASE HELP! Share this post Link to post Share on other sites
bigpoppablunts 52 Posted June 20, 2016 I have no problems with my current settings being: respawn = 3; respawnDelay = 10; respawnTemplates[] = {"Revive", "MenuPosition"}; respawnOnStart = -1; respawnVehicleDelay = 60; respawnDialog = 1; I do not use the extra settings. Share this post Link to post Share on other sites
Frankdatank1218 39 Posted June 22, 2016 Thanks. It worked. I guess respawnonstart has to be set to -1.0 and 1 won't work with revive. Share this post Link to post Share on other sites
pierremgi 4739 Posted June 22, 2016 You're right. That worked. That doesn't work since 1.60 Share this post Link to post Share on other sites
pierremgi 4739 Posted July 16, 2016 So, I could spend nites and days, trying all lines of codes and re-launching Arma. I try to make a respawn system. Same as Apex, basic. but my small mission (one player on Tanoa) send plenty of error messages and stay stuck in map view after countdown. Solution is to alt F4 (quit) arma! I placed a respawn_west module respawn for blufor. My description.ext: respawn = 3;respawnDelay = 10;respawnDialog = 1;enableDebugConsole = 2;//onLoadIntro = "";//showGroupIndicator = 1;respawnTemplates[]= {"Counter","Menuposition","revive"};respawnonstart = -1; What did I miss? How to obtain the Apex respawn system, editing a MP mission? Thanks Share this post Link to post Share on other sites
bigpoppablunts 52 Posted July 16, 2016 Seen a lot of posts about the BIS revive setup not working correctly (or at least how it used to) since the Apex update. I will play around with it and see what I can find out. Share this post Link to post Share on other sites
ian-c 10 Posted July 16, 2016 It would be better if Bohimia actually put some instructions together on how this and other fratures work so we are not guessing what to do all the time. If we actually knew how it was supposed to work and be placed in the editor then we might be able to identify real bugs rather than it not working due to the fact it's not been setup correctly. Sent from my SM-N9005 using Tapatalk Share this post Link to post Share on other sites
pierremgi 4739 Posted July 16, 2016 Sure, because BI has a solution for Apex campaign. Any mission maker succeed in a respawn/revive code? How does it work on Coop servers? Share this post Link to post Share on other sites
eggbeast 3673 Posted July 16, 2016 yeah none of my missions load with Apex. am thinking it is something to do with this - any documentation BIS? ok it was the BIS revive settings - something about them broke in apex - any documentation on how we fix this? Share this post Link to post Share on other sites