Bagel 0 Posted October 31, 2002 Is there any way that the tone sound emitted when a Hint message is displayed can be turned off!! I am a big chain of command fan and the chime is really getting up my nose. Thanks Share this post Link to post Share on other sites
Prospero 1 Posted October 31, 2002 The only way I have done this before is by modifying the main config.cpp. Now, I did that back at v1.46, and haven't been able to get my hands on a working v1.85 (or v1.75) config.cpp file. If you do manage to get hold of one, you just search for "hint" and then remove the sound it plays between the "". Perhaps someone could point us to a good (working & TESTED) v1.85 config? Rather than something speculative... Prospero Share this post Link to post Share on other sites
The_Captain 0 Posted October 31, 2002 Easy, put your music volume down to 0. =) You won't get music in missions, but if you're playing CoC anyway... Share this post Link to post Share on other sites
Spinor 0 Posted October 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Easy, put your music volume down to 0. =)<span id='postcolor'> Cool, is it really sufficient to put only the music down? I always thought the Hint sound belongs to the sound effects, and, hence, never tried to turn off the music. I will include an option for the mission designer and/or player to turn off music. Thanks, Spinor Share this post Link to post Share on other sites
Doolittle 0 Posted October 31, 2002 init.sqs #beep hint "Never ever ever do this" goto "beep" Share this post Link to post Share on other sites
InqWiper 0 Posted October 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Doolittle @ Oct. 31 2002,16:51)</td></tr><tr><td id="QUOTE">init.sqs #beep hint "Never ever ever do this" goto "beep"<span id='postcolor'> Hehe, I made a speedometer once... #Loop hint format ["%1",speed vehicle player] goto "Loop" If Ur not ready for it and have the volume on normal with a headset this is not a nice experience :-P Share this post Link to post Share on other sites
bn880 5 Posted October 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Spinor @ Oct. 31 2002,07:54)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Easy, put your music volume down to 0. =)<span id='postcolor'> Cool, is it really sufficient to put only the music down? I always thought the Hint sound belongs to the sound effects, and, hence, never tried to turn off the music. I will include an option for the mission designer and/or player to turn off music. Thanks, Spinor<span id='postcolor'> Damn, I thought I told you that before. Check our forums, I'm sure I did! Anyway, I haven't seen a 100% good version of V1.85 config.cpp. Maybe I can manage to make one without the beep anyway? Share this post Link to post Share on other sites
bn880 5 Posted October 31, 2002 OKay, who ever wants it here is the modified 100% working config.bin without hint sound: Config.Bin 1.85 (no hint sound) Share this post Link to post Share on other sites
Prospero 1 Posted October 31, 2002 Well that works, but so does the Hint sound still;) You probably uploaded the wrong file? Prospero (Looking forward to it) EDIT: --- CORRECTION --- Yes it does work! Well done;) That was odd, the second time I fired OFP up it worked..... Sorry for causing confusion! Share this post Link to post Share on other sites
Spinor 0 Posted October 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Damn,  I thought I told you that before.  Check our forums, I'm sure I did!<span id='postcolor'> Arrghh, you are right, shame on me  I even remember it now,...., Sorrry Share this post Link to post Share on other sites