Jackal326 1181 Posted June 16, 2016 Maybe if your screenshots were a bit more zoomed out so we were completely unable to see anything :rolleyes: Anyway, try changing the animation type within your model.cfg to simply "rotation" type="rotation"; Share this post Link to post Share on other sites
PuFu 4600 Posted June 16, 2016 why do you have 4 vertices as pivot point named selections? that's a face, where there should be 2 vertices... Share this post Link to post Share on other sites
PuFu 4600 Posted June 16, 2016 can you pack and send me the files? Share this post Link to post Share on other sites
PuFu 4600 Posted June 16, 2016 after looking over your files, i'll write what the issues is here, instead of PM because others might be interested as well: filename.p3d is important in model.cfg. You cannot have in model.cfg the class defined as class cn_depositbox :Default and class cn_depositbox_Skeleton : default then have your p3d called box.p3d It doesn't work that way. What i did in the files i sent you via PM is edit the model.cfg based on your .p3d name and rotate the memory verts in the model instead of changing the anim orientation in the cfg since it lid was opening inside. If you wanna keep the config as it is, no issue as long as you rename the .p3d file to the same class name defined in the model.cfg EDIT: that is why it is important to actually specify EVERYTHING if you want some help. What you wrote here wouldn't have helped anyone figure it out simply because most people never think of asking: hey, is your p3d names the same as the class defined? 2 Share this post Link to post Share on other sites